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Whizbang's Workshop Set Cards List & Guide
Quote from Rise_Before_Dawn >> Quote from agon_EU >> Quote from Snapshot426 >> For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent. That's 28 damage, otk is 30 xD That's 31...
Quote from agon_EU >> Quote from Snapshot426 >> For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent. That's 28 damage, otk is 30 xD
Quote from Snapshot426 >> For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent.
For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent.
That's 28 damage, otk is 30 xD
That's 31...
Let's do the math. Grommash Hellscream + 2 Inner Rage is 4+6+2+2 = 14 damage. Charged Devilsaur is 7 damage apiece. 14+7+7=28.
What did I miss?
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Let's do the math. Grommash Hellscream + 2 Inner Rage is 4+6+2+2 = 14 damage. Charged Devilsaur is 7 damage apiece. 14+7+7=28.
What did I miss?