If mill rogue seems fun to you then it's definitely worth crafting yes. I think there is a place for it in decks besides mill as well (or at the very least, potentially will be). As for future use... that's impossible to say without knowing what Blizzard is up to. If you're looking for something that will be in Tier 1/2 decks ... then there are probably some better choices for you to craft.
I got it as my free legendary with launch, but if not I would have crafted it as I find mill rogue extremely fun to play vs the decks I have been seeing the last several weeks.
Hey guys, i have been playing since 5 months, i have not dusted anything yet. but there are a couple of legendaries i got from packs which i have never ever used and i dont see any use for them anywhwere. Just wanted your opinion if i should dust them. would also like to mention that i do not play wild.
If you are looking to DE a few of those to make a better card you know you will use.. I would start with Anomalous and Chogall. Those are both from Whispers of Old Gods and will be removed from Standard in April sometime. Neither are very good. Goya is a bit more interesting, but also is going to rotate out in April as well so can probably be DE'd if you dont already have a deck she "fits" in.
Lorewalker Cho... is kind of a weird one. It's of very little use right now (and probably safe to DE if you want something to play now) but since its Classic it COULD potentially see usefulness as we get new cards/sets.
Baron is classic and fits in several decks, I would keep him around personally.
Ozruk is OK'ish and will survive April's rotation. He is probably disposable though unless you have strong feelings/base cards for heavy elemental decks (as the poster above mentioned Shaman). Personally I would DE him if you are looking to make some newer/stronger legendary cards.
You have two extremities and much middle ground for decisions like this.....
1. Dont DE anything, you dont know where the game will be in the future, and options and collections are cool!
2. If you aren't using it in a deck now, and dont have any near immediate plans to use it.. DUST IT and make something you can play with now.
I walk the line closer to point 2... If you are pretty sure you wont be playing wild and havent touched the cards since you opened them, they are probably best dusted and put towards something useful.
Sure you could regret it down the road if Wild changes and new cards make the dusted cards "must haves"... but at that point you will probably have a few more legendaries sitting around to dust and re-craft the old ones ;)
I wouldn't argue that, right now, silence is certainly more effective than weapon removal. That weapon however, is really only great in a couple of builds, and the decks are very crippled by it being destroyed straight away. Personally, that fact would go into my crafting decision.
**Disclaimer** Of course my posts are all in relation to the original question from someone who has very limited dust and is trying to choose between Tarim and Skull. I am certainly not trying to dissuade people from crafting a very strong weapon just because removal techs MIGHT get more popular.
If I continue to see Cubelocks grow in popularity like I have seen lately, I will personally be dusting off Harrison and emoting "Thanks" when I'm drawing 4 cards on turn 5 and also crippling their deck power greatly. I'm sure you will see others do the same.
I don't fear the weapon removal at all, seems people don't fear weapons enough to put it in all decks. You probably only see them in decks people copied from tournaments.
But yeah, i also have the cards to build good lock decks and didn't bother to play a game with it even once. Tarim probably so much more important to craft, i finally crafted it few weeks ago myself so i can finally play paladin quests with a decent deck.
I dont fear it enough to never run a "weapon based deck" either. However I wanted to point out if the cubelock, (or any weapon deck that doesnt return) ever gets popular enough in the meta, then inevitably there will be an increase in removal cards. If that happens and it becomes a super popular tech choice then the value they will get out of skull will be greatly diminished as its potentially totally dead with a "next turn proc". That should probably be considered in limited dust crafting decisions.
Tarim does not share that weakness as hes solid to use for defense or offense, and even if he gets Black Knighted right away his battlecry value is still potentially game changing.
Is it worth Craftin Tarim for aggro pally or Skull for Control/Cube lock? (I don't have the paladin weapon)
If you dont have a strong Warlock preference, I would go for Tarim as well, as it fits almost all pally decks its more flexible and useful. It is also not susceptible to weapon removal like Skull is. The meta doesnt seem to have tons of that right now, but if that sways a bit it feels pretty bad to have a card be totally dead when you run up against an ooze or Jones or whatever. I recently added Harrison back to a few of my slower decks because I was seeing lots of this Cubelock play recently.
"Cards/Decks I am considering crafting; Patches and two captains for (keleseth-less) zoolock, aggro paladin, a piraty addition to mrgladin or maybe token druid. Some of the solid epics I'm missing; Grand archivist, Spiteful summoner, Dirty rat, Doomsayer, Corpsetakers, voidlords."
Remember Patches and Dirty Rat are gone in the next 4ish months, so if you are looking more long term value with your craft and you mostly play Standard you might want to shy away from crafting those.
Guess it depends on your idea of fun. If you cant have fun without winning then sure its not a good craft.
If mill rogue seems fun to you then it's definitely worth crafting yes. I think there is a place for it in decks besides mill as well (or at the very least, potentially will be). As for future use... that's impossible to say without knowing what Blizzard is up to. If you're looking for something that will be in Tier 1/2 decks ... then there are probably some better choices for you to craft.
I got it as my free legendary with launch, but if not I would have crafted it as I find mill rogue extremely fun to play vs the decks I have been seeing the last several weeks.
I wouldn't argue that, right now, silence is certainly more effective than weapon removal. That weapon however, is really only great in a couple of builds, and the decks are very crippled by it being destroyed straight away. Personally, that fact would go into my crafting decision.
**Disclaimer** Of course my posts are all in relation to the original question from someone who has very limited dust and is trying to choose between Tarim and Skull. I am certainly not trying to dissuade people from crafting a very strong weapon just because removal techs MIGHT get more popular.
If I continue to see Cubelocks grow in popularity like I have seen lately, I will personally be dusting off Harrison and emoting "Thanks" when I'm drawing 4 cards on turn 5 and also crippling their deck power greatly. I'm sure you will see others do the same.
"Cards/Decks I am considering crafting; Patches and two captains for (keleseth-less) zoolock, aggro paladin, a piraty addition to mrgladin or maybe token druid. Some of the solid epics I'm missing; Grand archivist, Spiteful summoner, Dirty rat, Doomsayer, Corpsetakers, voidlords."
Remember Patches and Dirty Rat are gone in the next 4ish months, so if you are looking more long term value with your craft and you mostly play Standard you might want to shy away from crafting those.