I enjoyed reading through your thinking and agree with it. As long as shorter games has value while holding winrate steady they have a tough constraint on their hands. A "free-market" answer has always been to let meta shifts constantly course-correct, as in more players will play control decks that wreck the aggro decks of the moment. But when that doesn't work, you know you have to nerf. It's kind of a nice guiding principle as to when to nerf or not.
Still, that said, rock-paper-scissors metas still don't tend to make people that happy either and I think the answer has to be in more or different game modes. Love reading all the ideas here.
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I enjoyed reading through your thinking and agree with it. As long as shorter games has value while holding winrate steady they have a tough constraint on their hands. A "free-market" answer has always been to let meta shifts constantly course-correct, as in more players will play control decks that wreck the aggro decks of the moment. But when that doesn't work, you know you have to nerf. It's kind of a nice guiding principle as to when to nerf or not.
Still, that said, rock-paper-scissors metas still don't tend to make people that happy either and I think the answer has to be in more or different game modes. Love reading all the ideas here.