In my experience, Yu-Gi-Oh! gets it on both fronts. Their more recent online iteration for tablets/smartphones, Yu-Gi-Oh! Duel Generations, definitely falls into a bad place, and worse still it does so very early on in the game's campaign mode. As you progress to the point where you face Ishizu Ishtar, you're beginning to face decks that can quite literally OTK on turn 1. Campaign Mode includes duels against a laddering progression of about 45 or so characters. Ishizu is number 11. So you're one quarter of the way through the PvE mode and running into a brick wall with no way to progress...
...unless you go into PvP mode. In which case, as a bright note, as you continue to lose game after game over and over again, you get a free card for each loss. Booster packs cost 600 "Duel Points" each, each one containing five cards. A win can earn you anywhere from 300-800 Duel Points, based on meeting various conditions. A loss earns you anywhere from 20-100. So, a booster pack can cost you the price of one win, or the price of up to 30 losses. Also, rules don't seem to exist in this game. Cards that I recall being restricted in the past now don't seem to be.
And the physical card game, as many have stated, is almost as bad. Now, the one plus side of course is getting trade bait. If you can manage to pull one of the really amazing cards from a booster, you can get quite a bit for it in return.
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In my experience, Yu-Gi-Oh! gets it on both fronts. Their more recent online iteration for tablets/smartphones, Yu-Gi-Oh! Duel Generations, definitely falls into a bad place, and worse still it does so very early on in the game's campaign mode. As you progress to the point where you face Ishizu Ishtar, you're beginning to face decks that can quite literally OTK on turn 1. Campaign Mode includes duels against a laddering progression of about 45 or so characters. Ishizu is number 11. So you're one quarter of the way through the PvE mode and running into a brick wall with no way to progress...
...unless you go into PvP mode. In which case, as a bright note, as you continue to lose game after game over and over again, you get a free card for each loss. Booster packs cost 600 "Duel Points" each, each one containing five cards. A win can earn you anywhere from 300-800 Duel Points, based on meeting various conditions. A loss earns you anywhere from 20-100. So, a booster pack can cost you the price of one win, or the price of up to 30 losses. Also, rules don't seem to exist in this game. Cards that I recall being restricted in the past now don't seem to be.
And the physical card game, as many have stated, is almost as bad. Now, the one plus side of course is getting trade bait. If you can manage to pull one of the really amazing cards from a booster, you can get quite a bit for it in return.