Echoing Ooze, Gnomish Inventor + Defendar of Argus in between, will give you 3 taunts and some decent damage. If you get an Ooze or Argus back, your good =) still might be unwinnable. Plus you will be able to draw and hopefully get an answer.
Really just depends on how the AI trades, but that's the only possible option I see.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
@RedFalconEyes that's what I was thinking, "no way" about sums it up maybe. :) I was thinking I could freeze the 5/1 with the Frost Elemental and +1/+1/Taunt it with the Defender but then she would just return him to my hand I bet.
@VeiledSyn thanks for the input! I still have it open just tapping the sand every once and a while. So no fatigue yet. :)
The sequence above is laid out in order of how the minions should look on board.
Another strong option that will clear out almost all of his minions, his 5/1 and 3/2 will be gone for sure, and since the rest of his minions only have 1 attack, you will still have 2 minions with taunt that will require 2 hits to die. This would allow you to live for at least one more turn, or should.
Edit: Another option, how many cards do you each have, you might be able to fatigue him with Alexstraza?
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
The sequence above is laid out in order of how the minions should look on board.
Another strong option that will clear out almost all of his minions, his 5/1 and 3/2 will be gone for sure, and since the rest of his minions only have 1 attack, you will still have 2 minions with taunt that will require 2 hits to die. This would allow you to live for at least one more turn, or should.
Edit: Another option, how many cards do you each have, you might be able to fatigue him with Alexstraza?
That sounds pretty awesome! So the Oozes are cloned with Taunt? Nice.
I guess if I did survive one more round I could continue to keep pulling in cards using Alextrasza. She has 9 cards left, and I have 10.
Edit: So, before the Murlock's battlecry and the ooze cloning, the board should look like this correct?
Only problem card could be the 3/2 if he attacked one of the 1/2's but then next turn you could deal with him with your defender or sunfury. Only thing I don't like about that play is using up both your taunt givers, will make the rest of the game a little harder.
Also, look at how many cards he has left in his deck compared to yours, if your within 1-2 cards, you might be able to fatigue him, before you. Would have to know exactly how many you each have to calculate it. Might be the best/easiest way to win.
Edit: Yeah it should look like what you posted. Murlock first, Defender between them, then Ooze, then Sunfury between Ooze and first Murlock.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
I'm thinking I'm doomed. :O
There will be a point when you start taking increasing fatigue damage and then you will die on the start of your turn.
So there was no way you could have won because the AI is always smart enough to go for lethal than trade even if you throw down a lot of minions.
Echoing Ooze, Gnomish Inventor + Defendar of Argus in between, will give you 3 taunts and some decent damage. If you get an Ooze or Argus back, your good =) still might be unwinnable. Plus you will be able to draw and hopefully get an answer.
Really just depends on how the AI trades, but that's the only possible option I see.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
@RedFalconEyes that's what I was thinking, "no way" about sums it up maybe. :) I was thinking I could freeze the 5/1 with the Frost Elemental and +1/+1/Taunt it with the Defender but then she would just return him to my hand I bet.
@VeiledSyn thanks for the input! I still have it open just tapping the sand every once and a while. So no fatigue yet. :)
Echoing Ooze T1/2 : Echoing Ooze T1/2 : Sunfury Protector 2/3 : Murlock T3/2 : Defender of Argus 2/3 : Murlock T2/2
The sequence above is laid out in order of how the minions should look on board.
Another strong option that will clear out almost all of his minions, his 5/1 and 3/2 will be gone for sure, and since the rest of his minions only have 1 attack, you will still have 2 minions with taunt that will require 2 hits to die. This would allow you to live for at least one more turn, or should.
Edit: Another option, how many cards do you each have, you might be able to fatigue him with Alexstraza?
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
That sounds pretty awesome! So the Oozes are cloned with Taunt? Nice.
I guess if I did survive one more round I could continue to keep pulling in cards using Alextrasza. She has 9 cards left, and I have 10.
Edit: So, before the Murlock's battlecry and the ooze cloning, the board should look like this correct?
Echoing Ooze - Sunfury Protector - Murlock - Defender of Argus
Only problem card could be the 3/2 if he attacked one of the 1/2's but then next turn you could deal with him with your defender or sunfury. Only thing I don't like about that play is using up both your taunt givers, will make the rest of the game a little harder.
Also, look at how many cards he has left in his deck compared to yours, if your within 1-2 cards, you might be able to fatigue him, before you. Would have to know exactly how many you each have to calculate it. Might be the best/easiest way to win.
Edit: Yeah it should look like what you posted. Murlock first, Defender between them, then Ooze, then Sunfury between Ooze and first Murlock.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
Ohh, okay, I think I understand...
1) Put down 1 Echoing Ooze
2) Put down the Murlock
3) Put the Sunfury Protector between the Ooze and the Murlock
4) Put the Defender of Argus between the Murlock and his Scout
Edit: It's reconnected about 4 times now, haha! Gonna give that a shot I think, thanks!
Haha, I forgot to take into account Maexxna's 10 mana pts - she wrecked me pretty good:
Thanks a lot for the suggestions!! Fun stuff.