No. My statement to you, why do you think a swarm tactic is enough for to get bloodlust when they already have blessings? And even if they were to have a +all ability, itd make more sense it would be an Aura - and all Auras are defensive in nature.
Rollback Post to RevisionRollBack
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
One of those retri auras from wow could fit into a bloodlust type ability. If +all sounds too overpowered it could be an aura that would emit from a unit where it would affect its adjacent units and itself. Defensive ones could work as well, for example devotion aura could give 1 or 2 armor to the unit and its adjacent units. Crusader aura could give units that are placed adjacent to the unit charge
not bloodlust, but I could see a pally unit that emits auras
a ret aura causing attacking units to take 1 extra damage, a devo aura absorbing 1 silence effect, or a crusader aura giving the 1/1 guys you summon charge
No. My statement to you, why do you think a swarm tactic is enough for to get bloodlust when they already have blessings? And even if they were to have a +all ability, itd make more sense it would be an Aura - and all Auras are defensive in nature.
It makes the most sense out of all of the other classes, doesen't it? You wouldn't need a Bloodlust in a deck focused on spells or weapons, would you?
Paladins already have insane aoe spells and single unit buffs via blessings and weapon +1/1 per unit, additional spell that is similar bloodlust would be absurd.
You have to remember the game has to be balanced as much as possible, cannot favor a class except rogue but it is still closed beta. Maybe a class specific card mentioned from previous poster, a card that gives +1 attack or +1 health to all minion offensive/defensive aura for class uniqueness.
Already mentioned as well, Stormwind Champion and Raid Leader already provide that, add those to your deck or try Murloc deck.
Just because they use swarming tactics doesn't warrant them getting a Bloodlust, but defensive auras sound nice, although the silence one could be a bit OP
I don't get it, why would a class that thrives on having a lot of minions on the field not be warranted to have a spell that buffs his minions?
Because then we should just give all classes bloodlust. One of paladin's signature spells is Divine shield, i want divine shield on my shaman, fair right?
Not all of them are designed and centered around minions like the Paladin is, Rogue is centered around cheap tricks, the mage around spells, the Priest around gimmicks, the Warrior around weapons etc.
The paladin does buff his minions but has more singular focus versus the mob mentality of Bloodlust. You have the various blessings and more than one way to grant Divine Shield. If you wanted to, you could probably build a deck that approaches buffing one of many threats which the opponent must respond to or defend against. The Dragonhawk for example is a pretty nice to grant Blessing of Might so that by turn two it can potentially swing for 8 damage if not stopped.
Because then we should just give all classes bloodlust. One of paladin's signature spells is Divine shield, i want divine shield on my shaman, fair right?
Not all of them are designed and centered around minions like the Paladin is, Rogue is centered around cheap tricks, the mage around spells, the Priest around gimmicks, the Warrior around weapons etc.
Classist much? Classes are not predefined as clearly as you make it out.
Hunters decks are not always swarm decks, ive seen decks that range from just a lot of strong removal, to combo-style decks to make huge minions. Warrior decks are not just about beat down with a weapon, they can behave almost identically to a paladin with the tricks they bring with their spells. Priest's are about gimmicks? Priests can also range from direct damage as well as their publicized inner fire combo decks. The only class Ive seen variation around the same theme is Rogues.
Rollback Post to RevisionRollBack
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
i'm always in favor of new cards for a CCG. But they have to respect the various themes of the classes, they have to be balanced, spread for all classes and they have to be fun.
Just adding another Bloodlust effect to the pal would respect none of that. And right now, because I feel Paladin is the best constructed class, I don't think he needs any buff. :)
Rollback Post to RevisionRollBack
I have an opinion on almost everything. :)
To post a comment, please login or register a new account.
It just seems a bit odd to me, that in a deck, that is focused on swarming your enemy, there's no aoe buffing spell, we only have single target buffs.
My question to you is, should Paladins have a bloodlust type ability?
No.
My statement to you, why do you think a swarm tactic is enough for to get bloodlust when they already have blessings? And even if they were to have a +all ability, itd make more sense it would be an Aura - and all Auras are defensive in nature.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
One of those retri auras from wow could fit into a bloodlust type ability. If +all sounds too overpowered it could be an aura that would emit from a unit where it would affect its adjacent units and itself. Defensive ones could work as well, for example devotion aura could give 1 or 2 armor to the unit and its adjacent units. Crusader aura could give units that are placed adjacent to the unit charge
not bloodlust, but I could see a pally unit that emits auras
a ret aura causing attacking units to take 1 extra damage, a devo aura absorbing 1 silence effect, or a crusader aura giving the 1/1 guys you summon charge
It makes the most sense out of all of the other classes, doesen't it? You wouldn't need a Bloodlust in a deck focused on spells or weapons, would you?
It wouldn't be called Bloodlust. Maybe something like Call To Arms: Give all minions on the board +3/+3 or something
Paladins already have insane aoe spells and single unit buffs via blessings and weapon +1/1 per unit, additional spell that is similar bloodlust would be absurd.
You have to remember the game has to be balanced as much as possible, cannot favor a class except rogue but it is still closed beta. Maybe a class specific card mentioned from previous poster, a card that gives +1 attack or +1 health to all minion offensive/defensive aura for class uniqueness.
Already mentioned as well, Stormwind Champion and Raid Leader already provide that, add those to your deck or try Murloc deck.
I don't get it, why would a class that thrives on having a lot of minions on the field not be warranted to have a spell that buffs his minions?
Not all of them are designed and centered around minions like the Paladin is, Rogue is centered around cheap tricks, the mage around spells, the Priest around gimmicks, the Warrior around weapons etc.
The paladin does buff his minions but has more singular focus versus the mob mentality of Bloodlust. You have the various blessings and more than one way to grant Divine Shield. If you wanted to, you could probably build a deck that approaches buffing one of many threats which the opponent must respond to or defend against. The Dragonhawk for example is a pretty nice to grant Blessing of Might so that by turn two it can potentially swing for 8 damage if not stopped.
Classist much? Classes are not predefined as clearly as you make it out.
Hunters decks are not always swarm decks, ive seen decks that range from just a lot of strong removal, to combo-style decks to make huge minions.
Warrior decks are not just about beat down with a weapon, they can behave almost identically to a paladin with the tricks they bring with their spells.
Priest's are about gimmicks? Priests can also range from direct damage as well as their publicized inner fire combo decks.
The only class Ive seen variation around the same theme is Rogues.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
i'm always in favor of new cards for a CCG. But they have to respect the various themes of the classes, they have to be balanced, spread for all classes and they have to be fun.
Just adding another Bloodlust effect to the pal would respect none of that. And right now, because I feel Paladin is the best constructed class, I don't think he needs any buff. :)
I have an opinion on almost everything. :)