Now there's allready been plenty of cards in the game that have gotten people to rage, but I'd like to use this topic to create the most rage inducing cards that are possible in Hearthstone. I mean the kind of card that would create a thousand topics and make Mike Morhaim give out a public appology cause it was so unbalanced. Like Mind control and Freeze, but a million times worse.
Now, 1 simple example would be a 0 mana 30/30 with Charge and battlecry: Destroy all taunt minions. But that's too easy. A simple 1 shot game winner that anybody could think up. No, I want you to get creative. Really push people's buttons and make a card that for at least 1 second could make you wonder if it was a good idea, before reality sets in and you realise how horrible it would be. It doesn't even need to be powerful, it can just be so annoying as to drive people insane when it's played against them.
My example: Warlock card. 10 mana cost. "Fear. Make your opponent skip his next turn."
Now let's hear yours. :)
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Warrior: Gamon - Minion - 0/10 - 10 mana Enrage - +8 Attack Battlecry: Add both player's healths and deal the same amount of damage randomly split to all other characters.
The sheer amount of damage dealt and RNG involved when played should suffice for enough rage.
Another one from the old WoW days: Reckoning - Paladin - Spell - 1 Mana Deal 30 minus rest of your life as Damage.
Circle of Frost - Spell - 8 Mana Freeze all enemy characters until end of your next turn. Damage from frostbolt and icelance dealt to characters frozen that way is trippled. Characters already frozen take 5 Damage, and get frozen for another turn.
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Mage spell. 8 mana. "Alter Time. When played your health and minions reset to their state at the start of this turn."
It would basically give you a chance to damage what you want and get the retaliation damage negated AND give you a sort of meta-Windfury where you can attack with minions twice. Lovely!
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A Blastwave knockbacks all enemy minions. Each of them either flies off the board (dies, no deathrattle effect triggered) or crashes into enemy hero and deals its damage to it, but stays on the board.
Gata-Yarasu - 3 cost 1/1 legendary. Effect: When this minion damages your opponent's hero, your opponent does not draw a card at the beginning of his next turn.
Gata-Yarasu - 3 cost 1/1 legendary. Effect: When this minion damages your opponent's hero, your opponent does not draw a card at the beginning of his next turn.
Oh that's devious, well done!
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After playing this card all your future draws will be from your opponents deck and your opponent will now draw cards from your deck
That is actually rather interesting. I could see people intentionally making horrible decks just so that they could play that and force their opponent to play from it.
Now there's allready been plenty of cards in the game that have gotten people to rage, but I'd like to use this topic to create the most rage inducing cards that are possible in Hearthstone. I mean the kind of card that would create a thousand topics and make Mike Morhaim give out a public appology cause it was so unbalanced. Like Mind control and Freeze, but a million times worse.
Now, 1 simple example would be a 0 mana 30/30 with Charge and battlecry: Destroy all taunt minions. But that's too easy. A simple 1 shot game winner that anybody could think up. No, I want you to get creative. Really push people's buttons and make a card that for at least 1 second could make you wonder if it was a good idea, before reality sets in and you realise how horrible it would be. It doesn't even need to be powerful, it can just be so annoying as to drive people insane when it's played against them.
My example: Warlock card. 10 mana cost. "Fear. Make your opponent skip his next turn."
Now let's hear yours. :)
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
Warrior:
Gamon - Minion - 0/10 - 10 mana
Enrage - +8 Attack
Battlecry: Add both player's healths and deal the same amount of damage randomly split to all other characters.
The sheer amount of damage dealt and RNG involved when played should suffice for enough rage.
Another one from the old WoW days:
Reckoning - Paladin - Spell - 1 Mana
Deal 30 minus rest of your life as Damage.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Freezing Circle - Epic Spell - 5 mana
Freeze all of your opponent's minions for 6 turns. Any amount of damage cancels this freeze effect.
Because apparently freeze is not fun.
Circle of Frost - Spell - 8 Mana
Freeze all enemy characters until end of your next turn.
Damage from frostbolt and icelance dealt to characters frozen that way is trippled.
Characters already frozen take 5 Damage, and get frozen for another turn.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Mage spell. 8 mana. "Alter Time. When played your health and minions reset to their state at the start of this turn."
It would basically give you a chance to damage what you want and get the retaliation damage negated AND give you a sort of meta-Windfury where you can attack with minions twice. Lovely!
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
10 mana
Rogue spell
Gamble
You have a 50% chance to win or lose the game.
And I always thought a card Blizzard has mentioned a few times would be hilariously trolly, The card that deals 1 damage to whomever mouses over it.
Blastwave - Mage spell - 10 mana
A Blastwave knockbacks all enemy minions. Each of them either flies off the board (dies, no deathrattle effect triggered) or crashes into enemy hero and deals its damage to it, but stays on the board.
Superfrustrating! =)
Gata-Yarasu - 3 cost 1/1 legendary. Effect: When this minion damages your opponent's hero, your opponent does not draw a card at the beginning of his next turn.
Oh that's devious, well done!
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
That is actually rather interesting. I could see people intentionally making horrible decks just so that they could play that and force their opponent to play from it.
Easy enough.
And for guaranteed P2W complaints:
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.