I would say fresh Rbeno for 8 mana is fine for standard (seems to be too weak if not drawn right moment against aggro archetype) considering meta archetypes and given win-rates we* can see on data from sites, tho he should be a different card for the wild mode.
I would just add the Duality keyword to make it different for wild /twist from standart so cards such as Reno card see more play, my experience from playing games as a returning player made me believe he could be 7 mana in wild mode due to the DUALITY keyword and for standard make him the same effect but add the 'STARTING' word to his effect string so it says 'if your starting deck has no duplicates' couse that would not affect any balance so far.
<spoiler>Some* already saw the next standard balance patch preview where some cards were nerfed and some had received ban(deserved), I don't feel like Trenant Druid should have its only good 5 mana card banned from the mostly bot's filled mode (standard) to me sounds unbalanced(time-wise) as I was always the one who whoever switched from aggro/mid/con to other st he would meet exact counter till he had hit last rank, thus aggro decks seemed always best to be climbing this efficiently.<SPOILER>
TL;DR : forgot te dev/balance team is near prefection doing their job, and only trolls cry there in the forum for balanced breaking changes as: 'but no less than (1) mana' for a card matching discount descriptions theme for EVERY cl;ass so cards are suitable to be played consistently in both modes. aww
keepers strengthshould hit 'every random enemy for 1 (not affected by spell damage) or be nerfed to 6 MANA and hit enemy
Would love to see other card suggestions from the community.
I would say fresh Rbeno for 8 mana is fine for standard (seems to be too weak if not drawn right moment against aggro archetype) considering meta archetypes and given win-rates we* can see on data from sites, tho he should be a different card for the wild mode.
I would just add the Duality keyword to make it different for wild /twist from
standartso cards such as Reno card see more play,my experience from playing games as a returning player made me believe he could be 7 mana in wild mode due to the DUALITY keyword and for standard make him the same effect but add the 'STARTING' word to his effect string so it says 'if your starting deck has no duplicates' couse that would not affect any balance so far.
<spoiler>Some* already saw the next standard balance patch preview where some cards were nerfed and some had received ban(deserved), I don't feel like Trenant Druid should have its only good 5 mana card banned from the mostly bot's filled mode (standard) to me sounds unbalanced(time-wise) as I was always the one who whoever switched from aggro/mid/con to other st he would meet exact counter till he had hit last rank, thus aggro decks seemed always best to be climbing this efficiently.<SPOILER>
TL;DR : forgot te dev/balance team is near prefection doing their job, and only trolls cry there in the forum for balanced breaking changes as: 'but no less than (1) mana' for a card matching discount descriptions theme for EVERY cl;ass so cards are suitable to be played consistently in both modes. aww
keepers strengthshould hit 'every random enemy for 1 (not affected by spell damage) or be nerfed to 6 MANA and hit enemy
Would love to see other card suggestions from the community.
Serious brain damage