What people mean by 'creativity' is wanting to have the ability to play bad decks and not be penalised by better refined, stronger decks.
The people who talk down towards the subject of netdecking as if they're some sort of superior being imagine themselves a mad scientist locked in a lab meticulously crafting the world's most perfect and unbeatable grouping of 30 cards when in reality, the majority are just taking an existing meta deck and switching out a handful of cards which more or less will accomplish the same thing.
It's like buying a cheese pizza from Dominos and then adding your own pepperoni and onions once it arrives at your house and then calling yourself a chef.
Now, this idea's been stuck in my head since the Dalaran heist came out. What if they made a Dungeon Run styled game but instead of facing AI's, you faced other players? After winning against 7 opponents, you claim either gold/packs/ranking points, I don't care. You don't have to make 8 players into a "heat" like in Battlegrounds (which causes waiting times), since there'll always be someone out there having been through the same amount of players as you have. Thus, you can, much like a regular dungeon run, take your time choosing buckets and treasures. Alternatively, I DO like the idea of having like a tournament board where you can see how other players progress and prepare for what decks they're playing, in which case a heat-style system would prolly be needed. In other words, there are pros and cons with both alternatives. On top of either system though, I'd like to suggest the following add-ons:
1. At the start of the game, choose from one of all 10 classes, not just 4 like in the with hunt or the Uldum PVE's. 2. Utilize the same mechanism as in Uldum, where you can permanently buy/earn different tools (like the Gatling wand, Finley's hat a.s.o). I'd pay plenty! 3. More Hero Power Options. Resleeve some from previous expansions for all I care, but I want like 20-30 of them. 4. Use your own cards for the Starting Deck: rare and common cards only! 5. More buckets, more Bob's tavern cards, more and new treasures and more and new passive treasures!
I'd happily 150 gold to play a round of there was a chance to win it back and then some. I'm thinking Arena in this regard.
Rollback Post to RevisionRollBack
Show me your hand, your tactics, your things Behold my card and the chaos it brings Nothing is over 'til the fat lady sings But I am the one who overthrows kings The end of the proud, the end of the rude The modest, the lazy, the macho, the prude Enraged or dormant, whatever their mood For I am the end, for I am Postlude
The people who talk down towards the subject of netdecking as if they're some sort of superior being imagine themselves a mad scientist locked in a lab meticulously crafting the world's most perfect and unbeatable grouping of 30 cards when in reality, the majority are just taking an existing meta deck and switching out a handful of cards which more or less will accomplish the same thing.
It's like buying a cheese pizza from Dominos and then adding your own pepperoni and onions once it arrives at your house and then calling yourself a chef.
2v2
Something to complete the collection
Tournament styled Dungeon Run!
Now, this idea's been stuck in my head since the Dalaran heist came out. What if they made a Dungeon Run styled game but instead of facing AI's, you faced other players? After winning against 7 opponents, you claim either gold/packs/ranking points, I don't care. You don't have to make 8 players into a "heat" like in Battlegrounds (which causes waiting times), since there'll always be someone out there having been through the same amount of players as you have. Thus, you can, much like a regular dungeon run, take your time choosing buckets and treasures. Alternatively, I DO like the idea of having like a tournament board where you can see how other players progress and prepare for what decks they're playing, in which case a heat-style system would prolly be needed. In other words, there are pros and cons with both alternatives. On top of either system though, I'd like to suggest the following add-ons:
1. At the start of the game, choose from one of all 10 classes, not just 4 like in the with hunt or the Uldum PVE's.
2. Utilize the same mechanism as in Uldum, where you can permanently buy/earn different tools (like the Gatling wand, Finley's hat a.s.o). I'd pay plenty!
3. More Hero Power Options. Resleeve some from previous expansions for all I care, but I want like 20-30 of them.
4. Use your own cards for the Starting Deck: rare and common cards only!
5. More buckets, more Bob's tavern cards, more and new treasures and more and new passive treasures!
I'd happily 150 gold to play a round of there was a chance to win it back and then some. I'm thinking Arena in this regard.
Show me your hand, your tactics, your things
Behold my card and the chaos it brings
Nothing is over 'til the fat lady sings
But I am the one who overthrows kings
The end of the proud, the end of the rude
The modest, the lazy, the macho, the prude
Enraged or dormant, whatever their mood
For I am the end, for I am Postlude
This would be good with all the dual class theme.