All good changes, very reasonable and seemingly quite simple to implement. I predict one year from now none of them will have been implemented.
Remember how stupidly long it took to get extra deck slots? Remember how long it took to get anything other than GvG packs from arena? Or how long it took for the reward: time spent ratio on dailies to improve? Or how long it took to stop people getting duplicate legendaries? Remember how long it took to address animation times being an issue (that one hasn't even happened yet excluding like 2 cards).
Point 2 in particular seems like something we wouldn't see unless the game started losing a lot of players. The dailies change only happened after signs of decline became too obvious to ignore and that's like 10 extra gold a day if that. 50 extra is probably unthinkable.
2. Dungeon and monster hunt runs: Let them give gold. 3 wins gives you 5 gold, up to 50 gold per day. Its not much but its something. It would make running them when you dont feel like pvp seem a little more rewarding and its really not much. I barely have time a day to get 20 gold regularly. Other card games offer a rewarding pve experience that works, such as gauntlet in eternal or the pve arena in legends.
Golden cards are cool, but of little effect. I think it would be a cool feature if you have an entire gold deck and get a win, you gain gold 2x as fast towards your 100 gold per day. 100 gold per day for pvp is still the cap.
If they announced that people with more expensive collections would earn gold faster reddit and hearthpwn would torch Blizzard HQ to the ground. I'm envisioning 15 year olds holding literal torches and pitchforks over a smoking hole in the ground.
Imo the reward system could use a full overhaul. For a game this old with only daily quest rewards is just absurt. But oh well they will never change it because they might lose money. Sometimes hearthstone feels like a game that can only be fully enjoyable by people that are able to afford all or 80% of the cards. Sometimes i want to try new decks but simple just can't because i do not have the dust required, therefore imo hearthstone is just way to expansive. Ofcourse you can daily grind 100 gold and get you 1 pack... but come on..
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All good changes, very reasonable and seemingly quite simple to implement. I predict one year from now none of them will have been implemented.
Remember how stupidly long it took to get extra deck slots? Remember how long it took to get anything other than GvG packs from arena? Or how long it took for the reward: time spent ratio on dailies to improve? Or how long it took to stop people getting duplicate legendaries? Remember how long it took to address animation times being an issue (that one hasn't even happened yet excluding like 2 cards).
Point 2 in particular seems like something we wouldn't see unless the game started losing a lot of players. The dailies change only happened after signs of decline became too obvious to ignore and that's like 10 extra gold a day if that. 50 extra is probably unthinkable.
good ideas folks
Imo the reward system could use a full overhaul. For a game this old with only daily quest rewards is just absurt. But oh well they will never change it because they might lose money. Sometimes hearthstone feels like a game that can only be fully enjoyable by people that are able to afford all or 80% of the cards. Sometimes i want to try new decks but simple just can't because i do not have the dust required, therefore imo hearthstone is just way to expansive. Ofcourse you can daily grind 100 gold and get you 1 pack... but come on..