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    posted a message on Everyday I'm Shuffling

    the name made me laugh

    Posted in: Everyday I'm Shuffling
  • 0

    posted a message on New Legendary Mage Spell - Luna's Pocket Galaxy

    bad/playable. cards in deck... not hand? so inconsistent if you use it for combo.

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Minion - Mecha'thun

    bad

    Posted in: Card Discussion
  • 0

    posted a message on Crystalsmith Kangor

    I see so many bottom of the barrel kindergarten analytical statements here when most of you should be asking questions instead.

    Posted in: Crystalsmith Kangor
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    posted a message on New Mage Legendary - Stargazer Luna
    Quote from VimanaDE >>

    Echo Cards are ALWAYS the right-most Card. 

    1. Play Luna

    2. Play Echo Card over and over again 

    3. Have infinite Value

    Youre Welcome.

     Or just play her when you have made the last two cards in your hand decent to play on the same turn.. and not have to add trash to your deck.

     

    Youre welcome

    Posted in: News
  • 0

    posted a message on The aggro player metaphor

    hmm. i play aggro when its the only deck that I can use to complete dailies. Such as paladin right now.

    You can see the similarity i made towards aggro though right?

    Posted in: General Discussion
  • 2

    posted a message on The aggro player metaphor

    This is an analogy rather, not a metaphor - i can not edit the title, but here goes anyways.

    What would you call someone who runs away from someone after they hit them as hard as they could, hoping to knock them out only to see their intended victim turn around and begin to defend themselves?

    Is that a coward?

    I would think if they had some sort of fighting skills, maybe a little mma jujitsu under their belt, they could still hang. Considering they ran, they likely have no fighting skills.

    So I would venture to say that person is also unskilled.

     

    This is kind of similar to when you face an aggro player in hearthstone isnt it? They build a deck and barf it all on the board as quick as possible and aim for the face, and if they get cleared, or you mount a defense, its a quick concede and they are off to hopefully catch a new victim with a bad mulligan.

     

    Can we all just agree to not call it control, midrange and aggro anymore?

    Can it just be control, midrange and unskilled cowards? Aggro is UC for short. Once we can all agree on that, then maybe we can just say UC is a metaphor for aggro. 

    Do you enjoy playing with or against UC decks?

     

    food for thought.

    Posted in: General Discussion
  • 3

    posted a message on Played 15 games, Faced 15 Hunters

    screenshots, or it didnt happen. 15 games without a paladin... poppycocks I say.

    Posted in: Standard Format
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    posted a message on 3 simple *Improvements* Id like to see in Hearthstone

    good ideas folks

    Posted in: General Discussion
  • 0

    posted a message on 3 simple *Improvements* Id like to see in Hearthstone

    bump! we want these things!

    Posted in: General Discussion
  • 0

    posted a message on 3 simple *Improvements* Id like to see in Hearthstone

    4. I forgot about this one:

     

    Golden cards are cool, but of little effect. I think it would be a cool feature if you have an entire gold deck and get a win, you gain gold 2x as fast towards your 100 gold per day.

    You might initially think, the rich get richer on this, but typically people with full gold sets that are "competitive" already play enough games a day to get their 100 gold and beyond.

     

    What this will affect is people who can make semi competitive decks. It would almost be like arena on ladder. Take a risk and sub out a few meta cards for other decent ones you have in gold and get a bonus if you win. This would also encourage some people to craft more gold cards, which means more money for blizzard.

     

    Posted in: General Discussion
  • 21

    posted a message on 3 simple *Improvements* Id like to see in Hearthstone

    1. The Ungoro volcano animation was awesome. 2 expansions have come out since and I was very let down that they did not contain that same awesome effect from Ungoro. I would like to see new boards in the future contain a hidden awesome gem like this, and to retroactively add to all prior boards a little something special. I think this would make every board have something fun to do. Why not?

     

    2.  Dungeon and monster hunt runs: Let them give gold. 3 wins gives you 5 gold, up to 50 gold per day. Its not much but its something. It would make running them when you dont feel like pvp seem a little more rewarding and its really not much. I barely have time a day to get 20 gold regularly. Other card games offer a rewarding pve experience that works, such as gauntlet in eternal or the pve arena in legends. *Edit* As mentioned in the replies by several users: Botting could abuse this - An alternative suggested by @Slyde was to award gold on completion of a dungeon run. This i think is a much better alteration.

     

    3. I like the golden hero for 500 wins. Maybe add a crown or some other effect for 1000. Let those that have achieved this get a new goal.

     

    4. I forgot about this one:

     Golden cards are cool, but of little effect. I think it would be a cool feature if you have an entire gold deck and get a win, you gain gold 2x as fast towards your 100 gold per day. 100 gold per day for pvp is still the cap.

    This would encourage people wanting to risk a little bit less of a competitive deck for faster gains. Id love to play games against people trying this out, so its not the same copy/pasta decks. You might initially think, the rich get richer on this, but typically people with full gold sets that are "competitive" already play enough games a day to get their 100 gold with the current system. Its not like they are gonna stop once they get their hundred gold. I imagine the gold is an afterthought to them since they probably dump hundreds into the game on each expansion release as it is. Plus, this might encourage people to craft more gold cards, which would in-turn create more revenue for blizzard.

    I dont see any of these as risky or destabilizing changes and will only add to peoples enjoyment of this game.

     

    upvote or like if you agree. Maybe one of the community managers that browse these websites will take notice and bring up that the community would like to see some of these improvements in one of their meetings.

    Posted in: General Discussion
  • 2

    posted a message on Ben Brode Leaves Blizzard Entertainment

    As strange as it sounds, just this week i was realizing that one of the reasons i like hearthstone is because Ben is at the helm. The appreciation is similar to Tesla and T-Mobile. I love their leaders. Obviously Blizzard didnt see as much value in you now as some of us do or they would have given you an offer you couldn't refuse.. not quite in a godfather way though.

    Posted in: News
  • 3

    posted a message on Chakki Leaves Competitive Hearthstone and Joins the Final Design Team at Blizzard

    great... more aggro.

    Posted in: News
  • 0

    posted a message on Treacherous Control Lock

    against aggro hunter - control lock has a hard time regardless but this one struggles a bit more because we take out the ooze. Fortunately, there isnt a lot of aggro hunter on the ladder.

    This will poop on the control hunter that some people are running with the new dragon legendary though.

    Paladin is easy unless you dont draw any of your board clears in the first 9 cards or so. Usually when that happens, you at least drew lacky into voidlord and if they also drew into their silence, then you just got rng'd out of a favorable win. It happens

    Posted in: Treacherous Control Lock
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