Just an interesting observation, of the 43 cards so far, 18 have some degree of randomness to them.
This includes cards with two of the three new mechanics(recruit and unidentified, the spellstone upgrading is not inherently random).
Anyone else worried this is going to screw up arena? In constructed you need at least a semi-consistent deck(though this could make the highroll problem worse), but arena you often need to pick and pray.
Something like Guild Recruiter in particular seems like a massively problematic card. The difference between pulling a yeti and a bilefin tidehunter can easily win or lose you the game.
Just an interesting observation, of the 43 cards so far, 18 have some degree of randomness to them.
This includes cards with two of the three new mechanics(recruit and unidentified, the spellstone upgrading is not inherently random).
Anyone else worried this is going to screw up arena? In constructed you need at least a semi-consistent deck(though this could make the highroll problem worse), but arena you often need to pick and pray.
Something like Guild Recruiter in particular seems like a massively problematic card. The difference between pulling a yeti and a bilefin tidehunter can easily win or lose you the game.
Blizzard loves random, takes out skill and replaces it with 'weighted RNG fun'.