and i already uninstall the game. Meta,s almost never changed so much after expansion. This roque is obviously Broken.Zoo And piratewarrior are also capable off killing you in a few turns. Games with more then 6 turns are rare now. Just mulligan and it,s done.
The problem with the meta was not Pirate Warrior specifically or other aggro decks. That was a part of it, yes, but it was not entirely the problem. The real problem was the staleness of the meta; how you would face maybe a handful of decks. What this expansion serves to do is provide a bunch of new deck types (which, in the first day I'd say it has) so that there's a larger variety. No matter what meta you play in there will always be hyper aggressive decks, and that's fine, the real problem is when you face the same three or four decks over and over again. There are plenty of tools available in this expansion that if aggro decks became huge, a deck to deal with them would be easy to put together.
I think that it always needs some time for things to settle down and for decklists to be refined. I think there's a lot of potential waiting to be found yet and it's difficult to say what the meta is going to look like a week or even a month from now. Heck, two months into the MSoG meta there were new decks being found.
Yeah, good thing the meta not ended up being Pirates and Jades in the end.. oh wait, yes it did. Same thing happened, people like you started yelling "it's gonna change", well guess what, nothing happened. Reno, Jade and Pirate decks were OP and stayed OP, barely leaving any space for other archetypes.
Stop being a hypocrite and realise already that "ITS BEEN ONLY ONE DAY" is not a solution to the problem. If 2/3 of my games are against the same old broken shit RIGHT AFTER THE NEW EXPANSION, then something is horribly designed. I don't mind aggro being in the meta, but I mind it being the most oppressive broken tier 1 crap. Funny how you said "let the meta form" when you are the one keeping it stale.
1) First off get beyond rank 15 before you cry. Jade decks really are not OP, they were at the start sure, Dragon Priest beat all the Pirate decks and had a good matchup vs all the Jade builds. Learn to play the game better instead of running here to shed tears.
2) you whine like a little girl. You RUSHED here to cry cry cry and the expansion has only been out a day lmao wow you kids crack me up.
Yes, a lot of Pirate Warrior in rank 3-1, farming all new decks not yet polished.
Also, a lot of Quest Rogue, which, on average, ends the game around turn ~8. More like an aggro deck.
All other cool Quest archetype disappeared after the first day. Very few Quest Warrior. Occasionally Quest Mage, Quest Priest and Quest Hunter.
Meta changes the moment you switch your deck.
The problem with the meta was not Pirate Warrior specifically or other aggro decks. That was a part of it, yes, but it was not entirely the problem. The real problem was the staleness of the meta; how you would face maybe a handful of decks. What this expansion serves to do is provide a bunch of new deck types (which, in the first day I'd say it has) so that there's a larger variety. No matter what meta you play in there will always be hyper aggressive decks, and that's fine, the real problem is when you face the same three or four decks over and over again. There are plenty of tools available in this expansion that if aggro decks became huge, a deck to deal with them would be easy to put together.
I think that it always needs some time for things to settle down and for decklists to be refined. I think there's a lot of potential waiting to be found yet and it's difficult to say what the meta is going to look like a week or even a month from now. Heck, two months into the MSoG meta there were new decks being found.
Zoo and Pirate prey on Rogue decks.
Sucks, because they are even more brain-dead than rogue quest.
It's ok, now we have DDOS Priest and Caverns OP Rogue.
i feel you really get salty when they got all the bounce back card before turn 4 but me elemental shaman does really well against them
3.2.1 kill shot