So I got to thinking about how it really seems like all decks are essentially always gonna be the same on a competitive level to a large degree....of course with subtle differences. So how do we break up the same old deck but without making people mad?
I think taking a page out of Might and Magics book and making a side deck that plays exactly like it. For those that don't know you create an "Events" deck that is independent of your main deck that is comprised of 8 cards(this could be changed around for Hearthstone probably only do 4 instead of 8). Both players event deck is shuffled together and at the start of the game 2 cards are revealed, then every subsequent start of a turn a new card is cycled in through a First in First out system.
Now how do we work this into the game in a way that feels right with Hearthstone? Use the WoW professions to work it together. You could also create cards that are spells that can be used by all classes that can also interact with these "Events" and also some of the current cards could also work with them as well. For example an "event" card could be like a Health(pretty much obvious) potion or mana(operates like Druids innervate) Potion or even some sort of buff(Operates like any old +attack or +health or +SD effect) potion(I have no clues of values for these cards). Now when you have like a Mad Alchemist on the table the cards could work out like "Has chance to double it's effect, have no effect, have a reverse effect, or double reverse effect"( i.e. 6....3...-3....-6). I think this would create even more strategy on whether to play certain cards and such. I have a ton of different ideas of how this could work out but I won't keep this wall of text going.
Thanks for reading and let me know what you think.
No, unnecessary complications, the game is at the beginning and people are asking too much of it.
I have full confidence in Blizzard to keep developing new and exciting ways to play the game, raids, multiple players vs NPC's, new cards, new modes. No need to complicate the basic aspects of the game as it is now.
Hearthstone is supposed to be simple to pick up and play. I never played WoW and I couldn't even follow what you were talking about. I think you are over complicating things a bit.
So I got to thinking about how it really seems like all decks are essentially always gonna be the same on a competitive level to a large degree....of course with subtle differences. So how do we break up the same old deck but without making people mad?
I think taking a page out of Might and Magics book and making a side deck that plays exactly like it. For those that don't know you create an "Events" deck that is independent of your main deck that is comprised of 8 cards(this could be changed around for Hearthstone probably only do 4 instead of 8). Both players event deck is shuffled together and at the start of the game 2 cards are revealed, then every subsequent start of a turn a new card is cycled in through a First in First out system.
Now how do we work this into the game in a way that feels right with Hearthstone? Use the WoW professions to work it together. You could also create cards that are spells that can be used by all classes that can also interact with these "Events" and also some of the current cards could also work with them as well. For example an "event" card could be like a Health(pretty much obvious) potion or mana(operates like Druids innervate) Potion or even some sort of buff(Operates like any old +attack or +health or +SD effect) potion(I have no clues of values for these cards). Now when you have like a Mad Alchemist on the table the cards could work out like "Has chance to double it's effect, have no effect, have a reverse effect, or double reverse effect"( i.e. 6....3...-3....-6). I think this would create even more strategy on whether to play certain cards and such. I have a ton of different ideas of how this could work out but I won't keep this wall of text going.
Thanks for reading and let me know what you think.
No, unnecessary complications, the game is at the beginning and people are asking too much of it.
I have full confidence in Blizzard to keep developing new and exciting ways to play the game, raids, multiple players vs NPC's, new cards, new modes. No need to complicate the basic aspects of the game as it is now.
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Hearthstone is supposed to be simple to pick up and play. I never played WoW and I couldn't even follow what you were talking about. I think you are over complicating things a bit.
Yeah, I don't think that is a good addition to hearthstone.