It's funny how the matches people always lose are boring...
CW Is a viable deck so you need to learn how to play against it. Or cry about it. Your choice.
The problem is that it's armor gain makes a lot of matches mathematically impossible to win.
Death's Bite: Kills four to five of your minions: 4-5 of your minions gone Fiery War Axe: Kills three to four of your early game minions: 7-9 of your minions gone Brawl: Kills two to three of your minions: 9-12 of your minions gone Shieldmaiden: Kills one of your minions and heals the warrior for 5 -- even if he's at full health: 12-14 of your minions gone.
Shield Slam: Kills two of your endgame minions, regardless of their health status: 14-16 of your minions gone Execute: Kills two of your endgame minions: 16-18 of your minions gone...
Fact is -- the matchup is simply unwinnable by a lot of decks that relies on healing or boardclears to survive aggro -- because the warrior manages to defeat aggro without healing, and is the only class apart from Warlock who currently can run excessive amounts of endgame minions. in addition to their excessive amounts of direct removal.
Heck -- if the meta becomes more control, they can add Crush for more excessively low mana cost direct destruction spells. And by the gods -- some decks use Crush. It doesn't cost 7, ever: It's the 3 mana direct kill spell Warriors neither needed nor deserved: 3 mana deal infinite damage.
...
I don't like only being able to win if your opponent makes a mistake, or several grave mistakes: I would like the skill factor to matter more than deckbuilding and RNG.
I love playing against warriors... they almost can't win against druid. It's also bad against secret paladin and doesn't even have a decent win rate against zoo or face hunter.
I don't understand the appeal in playing a warrior deck honestly. I scrapped the majority of my cards for it because I feel like mage and warrior are probably the least fun classes to play because even a toddler can do it and there's no real challenge you can just pick any class card and make a deck that doesn't have any synergy and still win. Just my opinion though. Hunter is kind of the same way but I feel is slightly more challenging due to buzzard and hounds being nerfed.
Face scum is sad :( No go face. Why even play?
Anyone that doesn't have ADD can enjoy a game that last longer than 5 milliseconds!
Yeah it's pretty annoying to deal with, but luckily I play rogue a lot so fan/bladeflurry + violet teacher is usually really punishing and with the help of antique healbot i don't lose too often in that kind of situation, but with other classes i agree it can be really annoying to play against.
It's funny how the matches people always lose are boring...
CW Is a viable deck so you need to learn how to play against it. Or cry about it. Your choice.
The problem is that it's armor gain makes a lot of matches mathematically impossible to win.
Yes, but that armor gain is a win condition - all decks need one, otherwise they don't really do anything. Annoying as it may be, this is what CW does. I agree that it's really frustrating to play against but it is possible to break them down turn by turn. One thing to keep in mind is that CW rarely runs silence which can be a huge drawback for them. CW will eventually run out of removal and weapons. When they do it's game over.
It's kind of like complaining about face Shaman. Sure it sucks to lose by turn 4 but that's what the deck is designed to do. Most of the time you can hang in there and survive initial onslaught. And then destroy them when they run out of steam.
There is skill involved in capitalising on your opponent's mistakes. I think that's what differentiates the better players from the heard. It takes skill to recognise a mistake and know the best way to exploit the opportunity and get the best possible advantage.
I really hope for a hard control meta.I personally enjoy the control vs control match up.I have to actually think 2-3 rounds ahead to win.While vs aggro and fload's ''midrange'' deck (zoo,secret pala) not only your opponent is braindead,he actually forces you to play in his lvl.Do you have the answers?You instand win!You don't have the anwers?You instand lose!So funny to play...I hope control decks become super strong and completely dominate the legend ladder and when all of the scrubs will cry for balance, we will answer ''LEARN TO PLAY .I.'' :D
It's funny how the matches people always lose are boring...
I don't think Mysterious Challenger is boring and I lose against it all the time. Very few Aggro decks are accused of being "boring", IMO. People salt over them; but, no, running on a clock and racing for lethal is definitely not boring.
Decks like Control Warrior and Freeze Mage on the other hand can be super boring. Nothing happens most of the game.
I don't think a Control Meta would be good for the game; most players do not want to play every game to fatigue. I don't mind the occasional game, but using card fatigue as a primary win condition just seems wrong.
We're definitely not in an aggro meta, although aggro can still pull off aggro things like turn 5 lethals. There are too many counters in the game for aggro to work right now.
Death's Bite: Kills four to five of your minions: 4-5 of your minions gone
Fiery War Axe: Kills three to four of your early game minions: 7-9 of your minions gone
Brawl: Kills two to three of your minions: 9-12 of your minions gone
Shieldmaiden: Kills one of your minions and heals the warrior for 5 -- even if he's at full health: 12-14 of your minions gone.
Shield Slam: Kills two of your endgame minions, regardless of their health status: 14-16 of your minions gone
Execute: Kills two of your endgame minions: 16-18 of your minions gone...
Fact is -- the matchup is simply unwinnable by a lot of decks that relies on healing or boardclears to survive aggro -- because the warrior manages to defeat aggro without healing, and is the only class apart from Warlock who currently can run excessive amounts of endgame minions. in addition to their excessive amounts of direct removal.
Heck -- if the meta becomes more control, they can add Crush for more excessively low mana cost direct destruction spells.
And by the gods -- some decks use Crush. It doesn't cost 7, ever: It's the 3 mana direct kill spell Warriors neither needed nor deserved: 3 mana deal infinite damage.
...
I don't like only being able to win if your opponent makes a mistake, or several grave mistakes:
I would like the skill factor to matter more than deckbuilding and RNG.
I love playing against warriors... they almost can't win against druid. It's also bad against secret paladin and doesn't even have a decent win rate against zoo or face hunter.
Missing lethal since June 2015.
Agggh, I could not agree more. Control Priest makes me want to gouge out my eyes.
People hoping for a control meta ? Enjoy the cards you spent so much time acquiring getting milled by our friend Valeera.
I don't think a Control Meta would be good for the game; most players do not want to play every game to fatigue. I don't mind the occasional game, but using card fatigue as a primary win condition just seems wrong.
We're definitely not in an aggro meta, although aggro can still pull off aggro things like turn 5 lethals. There are too many counters in the game for aggro to work right now.
I hate that warriors complain about paladin hunter etc being linear when CW is pretty much 'play obvious cards on curve or kill big threats'
It's fun but it's not hard to play at all
People are going to complain about their counters, it just natural.