Hi, im was just thinking today about this. Dont rly know why i even thought about it but when i did it seemed like a good idea for kinda balanced hero power. Similar hero power was already suggested here somewhere i believe but it was kinda dismissed as unplayable, so i want your oppinions if u think this would be playable or if u think differently :)
Flashforward (2mana): Get one mana crystal (next turn only) or draw a card.
Thoughts behind:
1) Name of the hero power is reference to the TV show (with same name), where u would get a glimpse of future :)
2) Balance issues: u can plan ahead and use your mana this turn, to play bigger creature next turn or prepare for combo etc. and after T10 it would still be viable heropower cause u would have a chance to draw a card "for free" opposed to WL hero power where u pay 2hp but here u would pay with probability of not getting anything.
OP. Simply because you can choose between 2 different powers, of which one is strictly stronger than the warlocks (2 mana, get 2 damage and draw a card).
If it's random, I don't like it (and still too powerful in every rush deck).
Yes it would be random and that would be the point of balancing it out and still keeping it reasonably usefull after turn 10. Also it would fit nicely in this new RNG "meta" where HS is going :)
Hi, im was just thinking today about this. Dont rly know why i even thought about it but when i did it seemed like a good idea for kinda balanced hero power. Similar hero power was already suggested here somewhere i believe but it was kinda dismissed as unplayable, so i want your oppinions if u think this would be playable or if u think differently :)
Flashforward (2mana): Get one mana crystal (next turn only) or draw a card.
Thoughts behind:
1) Name of the hero power is reference to the TV show (with same name), where u would get a glimpse of future :)
2) Balance issues: u can plan ahead and use your mana this turn, to play bigger creature next turn or prepare for combo etc. and after T10 it would still be viable heropower cause u would have a chance to draw a card "for free" opposed to WL hero power where u pay 2hp but here u would pay with probability of not getting anything.
Share your thoughts, cheers! :)
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Yes it would be random and that would be the point of balancing it out and still keeping it reasonably usefull after turn 10. Also it would fit nicely in this new RNG "meta" where HS is going :)
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Just the first half is good enough, there's just the turn 10 issue - if the game let you hit 11 then it would be fine.