The link above takes you to my idea for an aggro shaman deck that utilizes the combo of ZentimoWindfury and Rockbiter Weapon to deal massive damage in one turn. I've posted the brief deck description below, but in short, I feel good about the combo and less so about the deck direction. Is the deck trying to do too many aggro things at once? Is the murloc package the right way to go, or should I focus on beefier midrange minions instead? I greatly appreciate any input!
The deck is still being fine tuned, but it looks to utilize the combo of ZentimoWindfury and Rockbiter Weapon to deal massive damage in one turn. The combo requires at least three minions on your board pre-Zentimo but even if those three are 0-attack totems, the combo hits for 18 damage.
The deck also has plenty of burn to help push it across the finish line.
I felt the murloc package made it the most sustainable on the board for early and midgame aggression. I'm aware this deck probably auto loses to healadin and probably odd paladin as well, but against others I felt this deck had some strong potency. I'm still unsure if a murloc package is the way to go, or if this deck should utilize beefier, midrange minions to help stick onto the board.
Hi everyone,
http://www.hearthpwn.com/decks/1213870-aggro-murloc-shammy-w-kragwa-and-zentimo-combo
The link above takes you to my idea for an aggro shaman deck that utilizes the combo of Zentimo Windfury and Rockbiter Weapon to deal massive damage in one turn. I've posted the brief deck description below, but in short, I feel good about the combo and less so about the deck direction. Is the deck trying to do too many aggro things at once? Is the murloc package the right way to go, or should I focus on beefier midrange minions instead? I greatly appreciate any input!
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The deck is still being fine tuned, but it looks to utilize the combo of Zentimo Windfury and Rockbiter Weapon to deal massive damage in one turn. The combo requires at least three minions on your board pre-Zentimo but even if those three are 0-attack totems, the combo hits for 18 damage.
The deck also has plenty of burn to help push it across the finish line.
I felt the murloc package made it the most sustainable on the board for early and midgame aggression. I'm aware this deck probably auto loses to healadin and probably odd paladin as well, but against others I felt this deck had some strong potency. I'm still unsure if a murloc package is the way to go, or if this deck should utilize beefier, midrange minions to help stick onto the board.
Any advice is greatly appreciated!