People have sorta talked about legendary spells and wondered how the hell they were going to work or if they would even exist. I think it would be cool if the legendary spells were actually scenarios that lasted multiple turns.
Something like Pirate Day...
And the event would be that all enemy minions gain "50% chance to attack the wrong enemy" for 2 of their turns.
This is just a simple example of a possible set-up for events/legendary spells. I think it would be pretty cool.
Well, as Legendary Minions represent unique, named individuals in the Warcraft universe, I think Legendary Spells could represent specific historical events in Warcraft lore. Additionally, since Spells have a pretty broad definition in this game and can include things like items, it might also work for Legendary Minions to represent one-of-a-kind (non-weapon) artifacts or even places.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
People have sorta talked about legendary spells and wondered how the hell they were going to work or if they would even exist. I think it would be cool if the legendary spells were actually scenarios that lasted multiple turns.
Something like Pirate Day...
And the event would be that all enemy minions gain "50% chance to attack the wrong enemy" for 2 of their turns.
This is just a simple example of a possible set-up for events/legendary spells. I think it would be pretty cool.
Share your ideas.
Well, as Legendary Minions represent unique, named individuals in the Warcraft universe, I think Legendary Spells could represent specific historical events in Warcraft lore. Additionally, since Spells have a pretty broad definition in this game and can include things like items, it might also work for Legendary Minions to represent one-of-a-kind (non-weapon) artifacts or even places.