Yeah the mech's they brought in there is no counter to them it's like i'm playing a mech mage i might as well concede... I definately think that they should involve weapons for each hero and make new heroes. This would make creatures like swamp ooze more valued in decks.
yeah well these dont even make sense half the time
feels like you made these for 10minutes and decided that "they should be added to hearthstone" immediately and posted them in General chat (there is specific forum for fan art creation)
when you design cards you need to look at them individually and how would they fit the class in general (would it boost a currently famous archeotype or it will enable new ones)
creating balanced cards isnt really that easy and in your case with ur 7 comments i can assume you are also a fairly new player which makes it even worse
also just so im constructive i will say what is bad about the cards
1st off all the art is just ridicolous.. you took art of class cards and Put them on other classes which is just lol
archmage staff deals 2 dmg to random enemy minion okay.. but when? how? how does that card even work (fix your text) also if it deals the dmg if you kill a minion (which also adds +1 durability) this card is borderline OP.. why would anyone bother with mage heropower if you can ping stuff and get bonus 2 dmg randomly for 2mana ..
priest card - just .. insanely OP .. 5 durability weapon with 2 attack which guarantees every turn 2 more cards to ur deck (you will always have "fully healed" minion.. even if you just end ur turn with minion you just playd it will still activate.. this is broken as fuk esp in control heavy matchups
earthern staff - this one looks more promising but druid is class which shouldnt get any weapons imo.. they just dont need it.. also this can become 5 attack weapon (heropower) and you just remove something big and play a 2/2 taunt at the same time which is tempo play druids dont rly need right now.. its kinda OP in the context of the druid class
Mech hunter - 2mana Tech card aint great idea either .. the effect we might see some day in hearthstone but the stats and the manacost are pretty bad for my taste
undertaker staff for warlock - zoolock will have atleast 4/2 after 2-3 turns .. so pretty much death's bite (which improves to arcanite reaper) for 1 mana for warlock - awful design aswell...
What are your guy's thoughts?
Archemage's Staff is for Jaina.
Confusional Priest is for Anduin.
Mech Hunter is Neutral.
Undertaker's Staff is for Gul'dan.
Earthern Staff is for Malfurion.
Yeah the mech's they brought in there is no counter to them it's like i'm playing a mech mage i might as well concede... I definately think that they should involve weapons for each hero and make new heroes. This would make creatures like swamp ooze more valued in decks.
yeah well these dont even make sense half the time
feels like you made these for 10minutes and decided that "they should be added to hearthstone" immediately and posted them in General chat (there is specific forum for fan art creation)
when you design cards you need to look at them individually and how would they fit the class in general (would it boost a currently famous archeotype or it will enable new ones)
creating balanced cards isnt really that easy and in your case with ur 7 comments i can assume you are also a fairly new player which makes it even worse
also just so im constructive i will say what is bad about the cards
1st off all the art is just ridicolous.. you took art of class cards and Put them on other classes which is just lol
archmage staff deals 2 dmg to random enemy minion okay.. but when? how? how does that card even work (fix your text) also if it deals the dmg if you kill a minion (which also adds +1 durability) this card is borderline OP.. why would anyone bother with mage heropower if you can ping stuff and get bonus 2 dmg randomly for 2mana ..
priest card - just .. insanely OP .. 5 durability weapon with 2 attack which guarantees every turn 2 more cards to ur deck (you will always have "fully healed" minion.. even if you just end ur turn with minion you just playd it will still activate.. this is broken as fuk esp in control heavy matchups
earthern staff - this one looks more promising but druid is class which shouldnt get any weapons imo.. they just dont need it.. also this can become 5 attack weapon (heropower) and you just remove something big and play a 2/2 taunt at the same time which is tempo play druids dont rly need right now.. its kinda OP in the context of the druid class
Mech hunter - 2mana Tech card aint great idea either .. the effect we might see some day in hearthstone but the stats and the manacost are pretty bad for my taste
undertaker staff for warlock - zoolock will have atleast 4/2 after 2-3 turns .. so pretty much death's bite (which improves to arcanite reaper) for 1 mana for warlock - awful design aswell...
Time is money, friend.