So the idea of bind is that a minion with bind is... binded with an ally minion. Both now have common cumulative stats and if one die, the other die too.
So imagine:
is binded with the ally minion:
Now your X become a
and the ally war golem:
If one die, the other one die too.
For now, I still don't know if this is better to create a bind mechanic that bind with ally or enemy minions. But basicly you take the risk of losing 2 minions instead of one but they are stronger.
Reminds me of this card I created a long time ago:
Although this doesn't increase the stats of the minions ofcourse. I think a mechanic like this could be interesting because it's a risk-reward kind of thing. You could bind two minions and then cast spikeridged steed on one of them, which results in both of them having it. But then if one of them gets polymorphed, so does the other. Binding with enemy minions can also work as removal, since if you bind an enemy The Lich King to your 1/1 and you attack the lich king with that 1/1 the lich king would also die.
Pretty much Magnetic, but probably stronger. Or at very least super win more polorazing. If your opponent cannot deal with it, you just got two big boddies for a very low price. Not fun at all.
Pretty much Magnetic, but probably stronger. Or at very least super win more polorazing. If your opponent cannot deal with it, you just got two big boddies for a very low price. Not fun at all.
Yeah :/
And if it was binded with enemy minion instead of ally minion? It would be like voodoo doll, not fun too I assume :(
Pretty much Magnetic, but probably stronger. Or at very least super win more polorazing. If your opponent cannot deal with it, you just got two big boddies for a very low price. Not fun at all.
Yeah :/
And if it was binded with enemy minion instead of ally minion? It would be like voodoo doll, not fun too I assume :(
That might actually be too weak ... like what do you get out of it? You just force the opponent to trade that minion out at best, seems pointless to make a keyword for that.
So the idea of bind is that a minion with bind is... binded with an ally minion. Both now have common cumulative stats and if one die, the other die too.
So imagine:
is binded with the ally minion:
Now your X become a
and the ally war golem:
If one die, the other one die too.
For now, I still don't know if this is better to create a bind mechanic that bind with ally or enemy minions. But basicly you take the risk of losing 2 minions instead of one but they are stronger.
Is this viable in hearthstone?
Love the tribes.
seems like a unoriginal and not very fun to play against "magnetic"
Reminds me of this card I created a long time ago:
Although this doesn't increase the stats of the minions ofcourse. I think a mechanic like this could be interesting because it's a risk-reward kind of thing. You could bind two minions and then cast spikeridged steed on one of them, which results in both of them having it. But then if one of them gets polymorphed, so does the other. Binding with enemy minions can also work as removal, since if you bind an enemy The Lich King to your 1/1 and you attack the lich king with that 1/1 the lich king would also die.
Pretty much Magnetic, but probably stronger. Or at very least super win more polorazing. If your opponent cannot deal with it, you just got two big boddies for a very low price. Not fun at all.
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Yeah :/
And if it was binded with enemy minion instead of ally minion? It would be like voodoo doll, not fun too I assume :(
Love the tribes.
That might actually be too weak ... like what do you get out of it? You just force the opponent to trade that minion out at best, seems pointless to make a keyword for that.
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