Looks like you've got some really cool concepts here.
I like the flavor of Eradicate, but not sure how I feel about it being a dedicated keyword, mainly because I'm not sure how prevalent such an effect should be. It's obviously most relevant for deathrattle and resurrection effects, and clearly some current decks highlight why this could be useful. But it feels like something that could be on a single neutral tech card. That being said, I do like it on cards like Demonic Consumption. It allows for more powerful sacrifice effects when they are guaranteed to be a sacrifice.
I also really like the flavor of the history cards and the narrative element they provide. The Prince's Tragedy hits the flavor on point. The cards seem fair, and curve out nicely, which may be a red flag. History cards are high value cards, so having a history card that provides things you may want to do on curve anyway may be a bit much. A lot of value cards require you to sacrifice tempo as an investment for value.
Legacy of the Betrayer I think tips the scales in the opposite direction. Spending 5 mana to gain +2 spell power means it most likely won't be used until later in the game when it can be comboed with a spell effect. On top of that, you discard your hand which means you'll likely have to spend a few turns waiting for a demon to stick, ideally which has an attack of at least 3 (2 if you can also afford to tap) and is cheap enough to follow up with Legacy the Betrayer Part II. This means that in many games, you may get little value out of Part III's cost reduction effect because it takes so long for the pieces to come together. Again, the story is solid, but I think this one more than the others needs major tweaks to be playable.
Fall of the Guardian has the right idea in parts I and II. These cards are slow to play, but generate value for you later on. However, I'm not sure the pay off is enough. You only discard two cards over the course of the history card itself, and there aren't a lot of other ways for mages to discard cards. On top of that, even if there were, you've spent the arc of the history card drawing cards which means you run the risk of having a full hand when you want to play part III. It could be that I'm underestimating the value of the discount in a combo deck. If you can discard some of your combo pieces, only to get them back later at a discount, it could potentially enable some crazy burst turns while parts I and II have been assisting you in drawing the rest of the pieces.
Those are my first impressions. I look forward to seeing more of the set. Thanks for sharing!
Part I of the Betrayer's Legacy actually costs (3), I forgot to fix it. Also Fall of the Guardian will have more value since discard mage is an archetype I am working on in the set.
I updated the first post with the fixed cards and made a slight change to all Part III cards.
Rollback Post to RevisionRollBack
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Hey guys, after a long time I decided to try to work on a new set. Let's get to it and show you what I made so far.
Mechanics so far:
All History cards art are made by :
Breath-art
Jian Guo
History Cards:
Token and rewards cards from History cards:
Set cards:
Looks like you've got some really cool concepts here.
I like the flavor of Eradicate, but not sure how I feel about it being a dedicated keyword, mainly because I'm not sure how prevalent such an effect should be. It's obviously most relevant for deathrattle and resurrection effects, and clearly some current decks highlight why this could be useful. But it feels like something that could be on a single neutral tech card. That being said, I do like it on cards like Demonic Consumption. It allows for more powerful sacrifice effects when they are guaranteed to be a sacrifice.
I also really like the flavor of the history cards and the narrative element they provide. The Prince's Tragedy hits the flavor on point. The cards seem fair, and curve out nicely, which may be a red flag. History cards are high value cards, so having a history card that provides things you may want to do on curve anyway may be a bit much. A lot of value cards require you to sacrifice tempo as an investment for value.
Legacy of the Betrayer I think tips the scales in the opposite direction. Spending 5 mana to gain +2 spell power means it most likely won't be used until later in the game when it can be comboed with a spell effect. On top of that, you discard your hand which means you'll likely have to spend a few turns waiting for a demon to stick, ideally which has an attack of at least 3 (2 if you can also afford to tap) and is cheap enough to follow up with Legacy the Betrayer Part II. This means that in many games, you may get little value out of Part III's cost reduction effect because it takes so long for the pieces to come together. Again, the story is solid, but I think this one more than the others needs major tweaks to be playable.
Fall of the Guardian has the right idea in parts I and II. These cards are slow to play, but generate value for you later on. However, I'm not sure the pay off is enough. You only discard two cards over the course of the history card itself, and there aren't a lot of other ways for mages to discard cards. On top of that, even if there were, you've spent the arc of the history card drawing cards which means you run the risk of having a full hand when you want to play part III. It could be that I'm underestimating the value of the discount in a combo deck. If you can discard some of your combo pieces, only to get them back later at a discount, it could potentially enable some crazy burst turns while parts I and II have been assisting you in drawing the rest of the pieces.
Those are my first impressions. I look forward to seeing more of the set. Thanks for sharing!
PS: Love the artwork. Kudos to Jian Guo!
Hey Tinker, thanks for the feedback.
Part I of the Betrayer's Legacy actually costs (3), I forgot to fix it. Also Fall of the Guardian will have more value since discard mage is an archetype I am working on in the set.
I updated the first post with the fixed cards and made a slight change to all Part III cards.