Hey guys I was just messing around with this cool hearthstone Card Generator (http://www.hearthcards.net/) and decided to create my interpretation of the Death Knight Class. I got a lot of inspiration from Warcraft 3 undead units, in fact almost all my inspiration was from WC3. Hope you guys like it.
It'd be necessary that any neutral cards that are obviously Undead would have their race changed to represent such (Abomination, Undertaker, BM Thalnos, Sylvanis , Flesheating-Ghoul, Zombie Chow, Baron Rivendare, Wailing Soul, Fueg/Stallag/Thadd, and Kel Thuzad)
Oh and on a final note, I considered bumping the DK life to 40 seeing his Hero-Power is a little different then typical Hero powers. This modification would synergize well.
Hey guys I was just messing around with this cool hearthstone Card Generator (http://www.hearthcards.net/) and decided to create my interpretation of the Death Knight Class. I got a lot of inspiration from Warcraft 3 undead units, in fact almost all my inspiration was from WC3. Hope you guys like it.
It'd be necessary that any neutral cards that are obviously Undead would have their race changed to represent such (Abomination, Undertaker, BM Thalnos, Sylvanis , Flesheating-Ghoul, Zombie Chow, Baron Rivendare, Wailing Soul, Fueg/Stallag/Thadd, and Kel Thuzad)
Oh and on a final note, I considered bumping the DK life to 40 seeing his Hero-Power is a little different then typical Hero powers. This modification would synergize well.
Please Voice your opinions.
Interesting class idea! Most of the cards seem a bit too situational though.
Many of the card designs were around the new Minion Type "Undead". Some cards do seem more situational in retrospect such as "Death Coil" which could be changed to "Deal 2 damage to an enemy minion or heal a friendly Undead minion by 3 life."
Many of the card designs were around the new Minion Type "Undead". Some cards do seem more situational in retrospect such as "Death Coil" which could be changed to "Deal 2 damage to an enemy minion or heal a friendly Undead minion by 3 life."
Thanks for Feedback though.
Not a problem. By the way, how exactly does the hero power work?
Basically it sacrifices a target friendly minion to heal your hero whatever there life was at when you sacrificed them. It comes from WC3 where DK could sacrifice minions for a % of their max life. The Hero power may be underpowered, changing the power to heal you for the Minions max life would possibly balance it. EX: youre huge 2/7 taunt is now at 2/1. you sacrifice it for the 7 hp hero heal.
About the animate death secrets...is a secrets that benefits your opponent? From the wording, if your opponent ram a 3/3 into your 6/6, your secret triggers bringing his minion back and he can attack again to kill your 6/6? Also secrets won't trigger during your own turn, so the charge thing is pointless anyway since you can't attack during your opponent's turn (unless you want to help your opponent to win?XD).
I see why you're confused. To anyone who hasn't seen the class cards yest, the card's name is "Animate Dead", based after the classic WC3 DK hero ultimate ability of the same name, which summon 6 fallen troops(WC3 was an RTS) making them invulnerable but on a timed life. A picture of the card and it's current text is linked below.
Better wording would be:
"Secret: When any minions die, summon a copy of those minions onto your side of the field. Then give them 'At the end of your turn, destroy this minion.' "
So example: Your turn: You play Animate Dead and 3/2/3 Harvest Golem. End your Turn. Your Opponent(Hunter): Your opponent has a 3/2 Raptor on the board and attacks your Harvest Golem killing it and setting off its deathrattle summoning the 2/1 Token. This is when the secret goes off. A copy of both the Harvest Golem and the attacking 3/2 Raptor are summoned for you, the one who played the secret, on your side of the field and ready to attack when its your turn, and then at the end of your turn after you hit the end turn button, both the Raptor will die and Harvest Golem will die, also setting off the Deathrattle summoning another 2/1 Token.
Another Example:
You have 3-5 minions on the board all with 4 or less life on the board. You also have the "Animate Dead" secret. Your opponent is a Mage and Flamestrikes the board. They all die, but are revived destined to die at the end of your upcoming turn. The mage may be able to clear some of them but this secret effectively "slows down" board clears as well.
I am still thinking about a hero power similar to shamans where you get a random rune. some ideas for what the runes do is like deal 1 damage to a character heal 1 health, deal 1 damage and freeze a minion, deal 1 damage silence a minion. Another option is give a minion deathrattle: when this minion dies summon a 2/2 but without minions the power is crap unlike other heroes where they dont rely on having other cards out. I think the randomization of the abilities even tho they seem powerful I think it offsets how power each ability is. The runes created could possibly 0/1 and have it so when they die they do the ability. I have a ton of ideas for a deathknight hero class but the problem is none of them seem right.
I see why you're confused. To anyone who hasn't seen the class cards yest, the card's name is "Animate Dead", based after the classic WC3 DK hero ultimate ability of the same name, which summon 6 fallen troops(WC3 was an RTS) making them invulnerable but on a timed life. A picture of the card and it's current text is linked below.
Better wording would be:
"Secret: When any minions die, summon a copy of those minions onto your side of the field. Then give them 'At the end of your turn, destroy this minion.' "
So example: Your turn: You play Animate Dead and 3/2/3 Harvest Golem. End your Turn. Your Opponent(Hunter): Your opponent has a 3/2 Raptor on the board and attacks your Harvest Golem killing it and setting off its deathrattle summoning the 2/1 Token. This is when the secret goes off. A copy of both the Harvest Golem and the attacking 3/2 Raptor are summoned for you, the one who played the secret, on your side of the field and ready to attack when its your turn, and then at the end of your turn after you hit the end turn button, both the Raptor will die and Harvest Golem will die, also setting off the Deathrattle summoning another 2/1 Token.
Another Example:
You have 3-5 minions on the board all with 4 or less life on the board. You also have the "Animate Dead" secret. Your opponent is a Mage and Flamestrikes the board. They all die, but are revived destined to die at the end of your upcoming turn. The mage may be able to clear some of them but this secret effectively "slows down" board clears as well.
one huge problem I see with this card and many cards people create is complexity. I played MTG for a long time and MTG was allowed to do complicated things because of the rules in place to make sure things worked correctly, the main issue with this card is it is overly complicated to your average new player. Hearthstone is meant for any person to be able to pick the game up and start playing, any card they run into with any ability is pretty simple in hearthstone right now. Basically you could make this card similar to KT. Make it so you have a secret that makes it so when a creature dies put a 2/2 into play, make it cost 1 and it could be common. Its decent power level with deathrattle and isnt overly complicated.
Till we start seeing more complex abilities from blizzard I dont expect cards to say"if than else" type of stuff.
Hey guys I was just messing around with this cool hearthstone Card Generator (http://www.hearthcards.net/) and decided to create my interpretation of the Death Knight Class. I got a lot of inspiration from Warcraft 3 undead units, in fact almost all my inspiration was from WC3. Hope you guys like it.
http://imgur.com/a/Safec#0 -> Gallery of Cards
It'd be necessary that any neutral cards that are obviously Undead would have their race changed to represent such (Abomination, Undertaker, BM Thalnos, Sylvanis , Flesheating-Ghoul, Zombie Chow, Baron Rivendare, Wailing Soul, Fueg/Stallag/Thadd, and Kel Thuzad)
Oh and on a final note, I considered bumping the DK life to 40 seeing his Hero-Power is a little different then typical Hero powers. This modification would synergize well.
Please Voice your opinions.
Interesting class idea! Most of the cards seem a bit too situational though.
This is statement is false.
I have moved this thread to the Offtopic forum because off topic is where we are currently keeping all fan created content.
Many of the card designs were around the new Minion Type "Undead". Some cards do seem more situational in retrospect such as "Death Coil" which could be changed to "Deal 2 damage to an enemy minion or heal a friendly Undead minion by 3 life."
Thanks for Feedback though.
I liked a lot of the ideas and seems fairly well balanced. I would play it.
Not a problem. By the way, how exactly does the hero power work?
This is statement is false.
Basically it sacrifices a target friendly minion to heal your hero whatever there life was at when you sacrificed them. It comes from WC3 where DK could sacrifice minions for a % of their max life. The Hero power may be underpowered, changing the power to heal you for the Minions max life would possibly balance it. EX: youre huge 2/7 taunt is now at 2/1. you sacrifice it for the 7 hp hero heal.
About the animate death secrets...is a secrets that benefits your opponent? From the wording, if your opponent ram a 3/3 into your 6/6, your secret triggers bringing his minion back and he can attack again to kill your 6/6? Also secrets won't trigger during your own turn, so the charge thing is pointless anyway since you can't attack during your opponent's turn (unless you want to help your opponent to win?XD).
I see why you're confused. To anyone who hasn't seen the class cards yest, the card's name is "Animate Dead", based after the classic WC3 DK hero ultimate ability of the same name, which summon 6 fallen troops(WC3 was an RTS) making them invulnerable but on a timed life. A picture of the card and it's current text is linked below.
Better wording would be:
"Secret: When any minions die, summon a copy of those minions onto your side of the field. Then give them 'At the end of your turn, destroy this minion.' "
So example:
Your turn: You play Animate Dead and 3/2/3 Harvest Golem. End your Turn.
Your Opponent(Hunter): Your opponent has a 3/2 Raptor on the board and attacks your Harvest Golem killing it and setting off its deathrattle summoning the 2/1 Token. This is when the secret goes off. A copy of both the Harvest Golem and the attacking 3/2 Raptor are summoned for you, the one who played the secret, on your side of the field and ready to attack when its your turn, and then at the end of your turn after you hit the end turn button, both the Raptor will die and Harvest Golem will die, also setting off the Deathrattle summoning another 2/1 Token.
Another Example:
You have 3-5 minions on the board all with 4 or less life on the board. You also have the "Animate Dead" secret.
Your opponent is a Mage and Flamestrikes the board. They all die, but are revived destined to die at the end of your upcoming turn. The mage may be able to clear some of them but this secret effectively "slows down" board clears as well.
I've Attached a picture of the card and a link http://i.imgur.com/zEidETk.png
I am still thinking about a hero power similar to shamans where you get a random rune. some ideas for what the runes do is like deal 1 damage to a character heal 1 health, deal 1 damage and freeze a minion, deal 1 damage silence a minion. Another option is give a minion deathrattle: when this minion dies summon a 2/2 but without minions the power is crap unlike other heroes where they dont rely on having other cards out. I think the randomization of the abilities even tho they seem powerful I think it offsets how power each ability is. The runes created could possibly 0/1 and have it so when they die they do the ability. I have a ton of ideas for a deathknight hero class but the problem is none of them seem right.
one huge problem I see with this card and many cards people create is complexity. I played MTG for a long time and MTG was allowed to do complicated things because of the rules in place to make sure things worked correctly, the main issue with this card is it is overly complicated to your average new player. Hearthstone is meant for any person to be able to pick the game up and start playing, any card they run into with any ability is pretty simple in hearthstone right now. Basically you could make this card similar to KT. Make it so you have a secret that makes it so when a creature dies put a 2/2 into play, make it cost 1 and it could be common. Its decent power level with deathrattle and isnt overly complicated.
Till we start seeing more complex abilities from blizzard I dont expect cards to say"if than else" type of stuff.