Advantages: Her Hero Power is the most flexible in all the classes, in terms of Attack skill. It could deal 1 damage to whatever it is blocking. Usually it plays a role as last kill and offers a low intense output when you need which prevents your hero from strike back.
Shortages: 1 damage seems not very useful sometimes. Just like other Hero Powers except Priest’s, it couldn’t power any skill, in other words Combo. When talking about Priest, his Hero Power could combo with Shadowform and Auchenai Soulpriest. Also, it is not very practical when compared with some other Mage cards that could be strengthened by Spell Power.
Arcane Missiles (Shoot 3 missiles at random enemies for 1 damage each.)
Advantages: Dealing 1 damage could play a role in last kill. When there is no any minion on your opponent’s board, Arcane Missiles could totally output 3 damages to hero. It needs to point out that Spell Power could add two extra 1 Attack Missiles for players, in other words, five Missiles with one card which could harvest a massive kills when there are many 1 HP enemies on the board. Therefore, this smooth combo is a high cost performance.
Shortages: Mostly, it relies on your chance. Opponent hero is included, which means the damage could be apportioned. If there is only one minion on the board, Arcane Missiles may coincidentally drop 3 damages to the opponent hero.
Ice Lance (Freeze a character. If it was already Frozen, deal 4 damage instead.)
Advantages: Ice Lance is an extreme excellent card for a mage deck that can be applied on a control or for high damage output. And the combination with Frost Nova is a wide accepted strategy. It can both prevent a high damage to your minions and effectively slow down the step of your opponent, offering you a chance to strike back. Dealing 4 damage to a frozen minion could be significant in the whole battle. And low mana cost means that it combos smoothly with other mage cards that freeze opponents, such as Frostbolt or Cone of Cold, allowing for immense damage output.
Shortages: Players should play a precursor before playing Ice Lance in current round that means Combo should be triggered by some freeze cards, for example Frost Nova, Frostbolt, Ice Lance, Cone of Cold, Blizzard and Water.
Fireblast (Hero Power \n Deal 1 damage.)
Advantages: Her Hero Power is the most flexible in all the classes, in terms of Attack skill. It could deal 1 damage to whatever it is blocking. Usually it plays a role as last kill and offers a low intense output when you need which prevents your hero from strike back.
Shortages: 1 damage seems not very useful sometimes. Just like other Hero Powers except Priest’s, it couldn’t power any skill, in other words Combo. When talking about Priest, his Hero Power could combo with Shadowform and Auchenai Soulpriest. Also, it is not very practical when compared with some other Mage cards that could be strengthened by Spell Power.
Arcane Missiles (Shoot 3 missiles at random enemies for 1 damage each.)
Advantages: Dealing 1 damage could play a role in last kill. When there is no any minion on your opponent’s board, Arcane Missiles could totally output 3 damages to hero. It needs to point out that Spell Power could add two extra 1 Attack Missiles for players, in other words, five Missiles with one card which could harvest a massive kills when there are many 1 HP enemies on the board. Therefore, this smooth combo is a high cost performance.
Shortages: Mostly, it relies on your chance. Opponent hero is included, which means the damage could be apportioned. If there is only one minion on the board, Arcane Missiles may coincidentally drop 3 damages to the opponent hero.
Ice Lance (Freeze a character. If it was already Frozen, deal 4 damage instead.)
Advantages: Ice Lance is an extreme excellent card for a mage deck that can be applied on a control or for high damage output. And the combination with Frost Nova is a wide accepted strategy. It can both prevent a high damage to your minions and effectively slow down the step of your opponent, offering you a chance to strike back. Dealing 4 damage to a frozen minion could be significant in the whole battle. And low mana cost means that it combos smoothly with other mage cards that freeze opponents, such as Frostbolt or Cone of Cold, allowing for immense damage output.
Shortages: Players should play a precursor before playing Ice Lance in current round that means Combo should be triggered by some freeze cards, for example Frost Nova, Frostbolt, Ice Lance, Cone of Cold, Blizzard and Water.
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