Just some creative questions and some treasure ideas to add more fun to duels:
All tribes should have a passive treasure:
Quilboar, could blood gems from battlegrounds be added as part of a passive treasure somehow?
Naga, could a juicier treasure mean that a spell is added of the same value as the naga played? Or give all nagas +1 spell damage, if played?
Elementals? A treasure that somehow becomes juicier for each turn you are able to play an elemental? Like deal damage to random enemies equal to how many turns you played an elemental?
Or: restore mana equal to the mana value of the first elemental played?
There should also be a multi-creature type treasure and a NO-creature type treasure: When a minion with no creature type is played give all other minions with no creature type on the battlefield a random (poision, rush, divine shield etc.)
At end of turn, give a minion +1/+1 for each other minion with a different creature type?
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Just some creative questions and some treasure ideas to add more fun to duels:
All tribes should have a passive treasure:
Quilboar, could blood gems from battlegrounds be added as part of a passive treasure somehow?
Naga, could a juicier treasure mean that a spell is added of the same value as the naga played? Or give all nagas +1 spell damage, if played?
Elementals? A treasure that somehow becomes juicier for each turn you are able to play an elemental? Like deal damage to random enemies equal to how many turns you played an elemental?
Or: restore mana equal to the mana value of the first elemental played?
There should also be a multi-creature type treasure and a NO-creature type treasure:
When a minion with no creature type is played give all other minions with no creature type on the battlefield a random (poision, rush, divine shield etc.)
At end of turn, give a minion +1/+1 for each other minion with a different creature type?