I think this will make the game more interactive. Now many quest decks just play solitary game, ending the quest fast, no matter what opponent does, and then they just kill you. No counter play, because if you try not to play many minions to be targeted, they play their spells on their own minions.
I think this change can improve the quality of the game.
For offensive spells I think this could be a good idea, for example Execute
But in practice it won't work well. No-minion decks exist, so those decks would automatically lose against them. Also if they cast a spell to damage their own minion, they're removing some of their own value. Without that function, who's to say those minions wouldn't just kill you anyway?
the fact is that those decks play not interactive games. No matter what you do, they just play their spells on their minions to end the game. Is really a single player mode at the moment
I think this will make the game more interactive. Now many quest decks just play solitary game, ending the quest fast, no matter what opponent does, and then they just kill you. No counter play, because if you try not to play many minions to be targeted, they play their spells on their own minions.
I think this change can improve the quality of the game.
You can also make that hero powers only can target minions, and even better, minions can only target minions!
For offensive spells I think this could be a good idea, for example Execute
But in practice it won't work well. No-minion decks exist, so those decks would automatically lose against them.
Also if they cast a spell to damage their own minion, they're removing some of their own value. Without that function, who's to say those minions wouldn't just kill you anyway?
the fact is that those decks play not interactive games. No matter what you do, they just play their spells on their minions to end the game. Is really a single player mode at the moment
?????????? wat
Tradestone