Hi all! For those who play Mozaki, Master Duelist, the combo turns are similar to APM in that you need to cast multiple spells/minions before timer (rope) runs out. On a mobile device this can be difficult, as there is slight lag/delay and the cards are harder to click.
Does not leave much time to do the calculations on if you have lethal. The cheat sheet below is to calculate if you have lethal.
Assumptions: You need at least 3 burn cards (a combination of Ice Lance or Frostbolt) for lethal. Vs. an armored opponent (odd warrior, armor vendors, etc.), you will likely need 4.
Format: Headings are the burn cards you have in hand, then formulas for how many spells you must cast after Mozaki and how much damage it would result in if those burn cards are cast immediately after. I.E., 4 spells means you would cast 4 spells after Mozaki, then the burn cards listed in heading. I did not do anything past 7 spells, since at that point you either killed them or you lost (odd warrior).
Frostbolt + Ice Lance + Ice Lance: 29 Damage: 5 spells before burn (Frostbolt for 8, Ice Lance for 10, and Ice Lance for 11). 31 Damage: 6 spells before burn (Frostbolt for 9, Ice Lance for 11, Ice Lance for 12). 35 Damage: 7 spells before burn (Frostbolt for 10, Ice Lance for 12, Ice Lance for 13).
Frostbolt + Frostbolt + Ice Lance: 28 damage: 5 spells before burn (Frostbolt for 8, Frostbolt for 9, Ice Lance for 11) 31 damage: 6 spells before burn (Frostbolt for 9, Frostbolt for 10, Ice Lance for 12) 34 damage: 7 spells before burn (Frostbolt for 10, Frostbolt for 11, Ice Lance for 13)
Frostbolt + Frostbolt + Ice Lance + Ice Lance: Usually not needed unless armored opponent 36 damage: 4 spells before burn (Frostbolt for 7, Frostbolt for 8, Ice Lance for 10, Ice Lance for 11). 40 damage: 5 spells before burn (Frostbolt for 8, Frostbolt for 9, Ice Lance for 11, Ice Lance for 12). 44 damage: 6 spells before burn (Frostbolt for 9, Frostbolt for 10, Ice Lance for 12, Ice Lance for 13). 47 damage:7 spells before burn (Frostbolt for 10, Frostbolt for 11, Ice Lance for 13, Ice Lance for 14).
### Mozaki Mage - Wild Meta
# Class: Mage # Format: Wild # # 2x (1) Ice Lance # 2x (1) Ray of Frost # 2x (2) Ancient Mysteries # 2x (2) Conjure Mana Biscuit # 2x (2) Cram Session # 2x (2) Frostbolt # 2x (2) Incanter's Flow # 2x (2) Research Project # 2x (2) Runed Orb # 2x (2) Sorcerer's Apprentice # 2x (3) Arcane Intellect # 2x (3) Frost Nova # 2x (3) Ice Block # 1x (5) Mozaki, Master Duelist # 2x (5) Refreshing Spring Water # 1x (5) Taelan Fordring # AAEBAauwBAKSywOoigQOrAHAAcsE5gSWBbT8Ap+bA/SrA8G4A/fRA4XkA9DsA9HsA/yeBAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hi all! For those who play Mozaki, Master Duelist, the combo turns are similar to APM in that you need to cast multiple spells/minions before timer (rope) runs out. On a mobile device this can be difficult, as there is slight lag/delay and the cards are harder to click.
Does not leave much time to do the calculations on if you have lethal. The cheat sheet below is to calculate if you have lethal.
Assumptions: You need at least 3 burn cards (a combination of Ice Lance or Frostbolt) for lethal. Vs. an armored opponent (odd warrior, armor vendors, etc.), you will likely need 4.
Mana: I am not going into mana as the mana costs can vary wildly depending on how many Incanter's Flow, Sorcerer's Apprentice, and Mana Biscuits you have played.
Draw: The larger combos obviously assume you got Research Project, Cram Session, Refreshing Spring Water, Arcane Intellect, Mana Biscuit, Ray of Frost, etc., and casted them on the combo turn before burn. This would drastically increase the spell count. Not going into this, focusing more on spells number for lethal.
Format: Headings are the burn cards you have in hand, then formulas for how many spells you must cast after Mozaki and how much damage it would result in if those burn cards are cast immediately after. I.E., 4 spells means you would cast 4 spells after Mozaki, then the burn cards listed in heading. I did not do anything past 7 spells, since at that point you either killed them or you lost (odd warrior).
Frostbolt + Ice Lance + Ice Lance:
29 Damage: 5 spells before burn (Frostbolt for 8, Ice Lance for 10, and Ice Lance for 11).
31 Damage: 6 spells before burn (Frostbolt for 9, Ice Lance for 11, Ice Lance for 12).
35 Damage: 7 spells before burn (Frostbolt for 10, Ice Lance for 12, Ice Lance for 13).
Frostbolt + Frostbolt + Ice Lance:
28 damage: 5 spells before burn (Frostbolt for 8, Frostbolt for 9, Ice Lance for 11)
31 damage: 6 spells before burn (Frostbolt for 9, Frostbolt for 10, Ice Lance for 12)
34 damage: 7 spells before burn (Frostbolt for 10, Frostbolt for 11, Ice Lance for 13)
Frostbolt + Frostbolt + Ice Lance + Ice Lance: Usually not needed unless armored opponent
36 damage: 4 spells before burn (Frostbolt for 7, Frostbolt for 8, Ice Lance for 10, Ice Lance for 11).
40 damage: 5 spells before burn (Frostbolt for 8, Frostbolt for 9, Ice Lance for 11, Ice Lance for 12).
44 damage: 6 spells before burn (Frostbolt for 9, Frostbolt for 10, Ice Lance for 12, Ice Lance for 13).
47 damage: 7 spells before burn (Frostbolt for 10, Frostbolt for 11, Ice Lance for 13, Ice Lance for 14).
### Mozaki Mage - Wild Meta
# Class: Mage
# Format: Wild
#
# 2x (1) Ice Lance
# 2x (1) Ray of Frost
# 2x (2) Ancient Mysteries
# 2x (2) Conjure Mana Biscuit
# 2x (2) Cram Session
# 2x (2) Frostbolt
# 2x (2) Incanter's Flow
# 2x (2) Research Project
# 2x (2) Runed Orb
# 2x (2) Sorcerer's Apprentice
# 2x (3) Arcane Intellect
# 2x (3) Frost Nova
# 2x (3) Ice Block
# 1x (5) Mozaki, Master Duelist
# 2x (5) Refreshing Spring Water
# 1x (5) Taelan Fordring
#
AAEBAauwBAKSywOoigQOrAHAAcsE5gSWBbT8Ap+bA/SrA8G4A/fRA4XkA9DsA9HsA/yeBAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone