I saw how to strop netdecking thread, and thought of something more fair and bringing more fun. You know how arena has card buckets? Then how about we do the same with the players instead of cards?
What I mean is: If your deck strongly matches meta decks with high winrate, it gets match-ups with decks on the similiar power level. If you choose tier 3-4 deck, same here. If you have a deck that's below, same. The better winrate you get with a deck, the stronger opponents you will encounter. For new decks that aren't in database, you get thrown into a mid-level bucket and then after some games go up, down, or stay in the middle. I understand that finding an opponent will last longer, but oh well. Legend rank won't have the buckets because it has its own, good system. This would bring more fun for players that don't netdeck and still give a HARD time to those who do. And meta won't be that stale, because then Ranked becomes three seperate Rankeds.
There will be some things to give more thought into, but it's nothing a developer can't figurę out. What do you think?
What if there's a tier 1 deck that does great against most tier 1-2 decks, but gets slaughtered by several tier 3 decks? Artificially segregating the meta like that won't necessarily make anything better. I'm a bit confused about why you find the legend system to be good, but the stars not so much?
I rly dont understand how are ppl so oblivious to what would happen if anything like this would be implemented.
Cut tier1-3 decks from the meta, tier4 decks will be new tier1 decks. You will still get beaten by the top decks, which are now different, but are top decks again. It is a vicious circle and there is obviously no easy solution to that.
Like if you would play a tier4 deck and was dominating your "bucket", then you eventually profress to a higer tier bucket and get mached with better decks, where you will eventually plummet and go back to beating worse decks or players with less experience. Seriously, how is that any different from now ?:)
I saw how to strop netdecking thread, and thought of something more fair and bringing more fun. You know how arena has card buckets? Then how about we do the same with the players instead of cards?
What I mean is: If your deck strongly matches meta decks with high winrate, it gets match-ups with decks on the similiar power level. If you choose tier 3-4 deck, same here. If you have a deck that's below, same. The better winrate you get with a deck, the stronger opponents you will encounter. For new decks that aren't in database, you get thrown into a mid-level bucket and then after some games go up, down, or stay in the middle. I understand that finding an opponent will last longer, but oh well. Legend rank won't have the buckets because it has its own, good system. This would bring more fun for players that don't netdeck and still give a HARD time to those who do. And meta won't be that stale, because then Ranked becomes three seperate Rankeds.
There will be some things to give more thought into, but it's nothing a developer can't figurę out. What do you think?
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What if there's a tier 1 deck that does great against most tier 1-2 decks, but gets slaughtered by several tier 3 decks? Artificially segregating the meta like that won't necessarily make anything better. I'm a bit confused about why you find the legend system to be good, but the stars not so much?
I rly dont understand how are ppl so oblivious to what would happen if anything like this would be implemented.
Cut tier1-3 decks from the meta, tier4 decks will be new tier1 decks. You will still get beaten by the top decks, which are now different, but are top decks again. It is a vicious circle and there is obviously no easy solution to that.
Like if you would play a tier4 deck and was dominating your "bucket", then you eventually profress to a higer tier bucket and get mached with better decks, where you will eventually plummet and go back to beating worse decks or players with less experience. Seriously, how is that any different from now ?:)
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