I looked at all the cards which made it to the final poll of this week's CDC, and it got me thinking about a card which could be interesting for Beast or Control Hunter. I am terrible at making cards, so I will just present my template and thoughts:
Multiple design complications
I'll start with the obvious, if I'm making this a legendary what lore character would fit
6-mana was picked to contest Savannah Highmane. Probably a flawed choice. Stat distribution also debatable
Effect is too niche or weak
The only thing that I immediately thought about when looking at the final poll, was that I wanted to implement the 3 dinosaur kings somehow into a card. Those being King Krush, Swamp King Dred, and King Mosh.
If anybody has actually read up to this part, be as harsh as you want because I have never designed a custom card before.
Well, I can tell you that if your goal was to design a card that would be constructed playable, this isn't it. Too win-more for midrange hunter and especially for control hunter. (Win-more usually refers to expensive cards that are amazing while you're way ahead but suck otherwise, like Kel'Thuzad, Anima Golem, Skelemancer...)
I'd look at changing the battlecry requirement. Make it so that it activates while you're behind on board or health and then maybe you discover one of 3 effects that are similar to the 3 dinosaurs (charge, auto attack, poisonous).
I looked at all the cards which made it to the final poll of this week's CDC, and it got me thinking about a card which could be interesting for Beast or Control Hunter. I am terrible at making cards, so I will just present my template and thoughts:
Multiple design complications
The only thing that I immediately thought about when looking at the final poll, was that I wanted to implement the 3 dinosaur kings somehow into a card. Those being King Krush, Swamp King Dred, and King Mosh.
If anybody has actually read up to this part, be as harsh as you want because I have never designed a custom card before.
That'll do, Huffer. That'll do.
Well, I can tell you that if your goal was to design a card that would be constructed playable, this isn't it. Too win-more for midrange hunter and especially for control hunter. (Win-more usually refers to expensive cards that are amazing while you're way ahead but suck otherwise, like Kel'Thuzad, Anima Golem, Skelemancer...)
I'd look at changing the battlecry requirement. Make it so that it activates while you're behind on board or health and then maybe you discover one of 3 effects that are similar to the 3 dinosaurs (charge, auto attack, poisonous).