Hello guys, I've made a loot of work to do this new class concept and I hope you guys enjoy. The set is not a full but I think the ideas can inspire someone. It is missing Basic Set and GVG Set, 10 and 8 cards. Thank you and good game.
Explain Tricholoma. Why would I pay 10 mana for a random 8 mana creature and not even get it's Battlecry if applicable?
Look up how the enrage mechanic works. It's a static affect that happens so long as the minion is damaged. You seem to think it's a one time affect that goes off when it's damaged.
Hi thanks for helping. Well, the ENRAGE mechanich should be active when a minion is damaged but the effect apply one time he is still damaged. This is what I am thinking.
EDIT: Check this filter by Hearthpwn in cost 8 legendary minions and why should not put a vol'tron in field spending 10 mana ?
SPOILER: All this 8 cost legendary minions do not have Battlecry Effect.
1. Why this art? Even has so much more so much cooler art than this! Plus, this Draenai has black hair - Yrel's hair is white. Take this for an example:
2. WHAT THE HELL! YREL IS A PALADIN, WHY DID YOU MAKE HER INTO A FUNGUS HERO? :D
Well, it's your concept, so you might choose any art you want, but - I absolutely dislike your choice since 1) it's not even Yrel 2) there's so much more better art of her.
Yeah, now I'm happy. Have fun with your concept. I've been through all of your cards and... while the ideas are quite fun in certain cases, I think your should work on balancing stuff and wording your cards better. I could go into detail, but I'm not really an expert and my judgements could be off, so I'll just stop at saying that I think you should rethink certain values.
Hi thanks for helping. Well, the ENRAGE mechanich should be active when a minion is damaged but the effect apply one time he is still damaged. This is what I am thinking.
EDIT: Check this filter by Hearthpwn in cost 8 legendary minions and why should not put a vol'tron in field spending 10 mana ?
SPOILER: All this 8 cost legendary minions do not have Battlecry Effect.
When making a card like this, you have to think if there would be any practical reason to run it over a specific legend. The spell has you pay 2 more for a random card. Vol'tron is a 1/10 chance of summoning (and it breaks the rule for the random summon cards of summoning non-collectible tokens). In any sort of competitive deck, picking a solid 8 drop that meshes with your deck would be better than this card.
I think a better approach would be to take out the possibility it summons Vol'tron and make it cost 7 mana. You generally want to decrease the price for giving up control, not increase it.
*Edit: I'm focusing on one card, here's a more general view on your class- Some of the cards are interesting but it lacks a real cohesion that you want from a class. There seem to be no central theme. The hero power is pretty worthless and most of the time I would just as soon as not hit it. Some cards are confusing as to why they would ever exist (Please Priest for example, more expensive than Arcane Brilliance and also deals 5 damage to you to even cast it).
There are a few rule things you seem to be unclear on. For instance you have a secret that triggers at the beginning of your turn but secrets don't trigger on your turn. You also need more than one secret if you are going to include them.
I would check out the class design competition for a little better look on how to design a class from the ground up. There are 4 really good examples of different classes that are player made.
Hello guys, I've made a loot of work to do this new class concept and I hope you guys enjoy. The set is not a full but I think the ideas can inspire someone. It is missing Basic Set and GVG Set, 10 and 8 cards. Thank you and good game.
Basic Set (1 card):
Expert Set(Full):
Naxx:
BRM:
All ARTWORK is credit by World of Warcraft: Media
Explain Tricholoma. Why would I pay 10 mana for a random 8 mana creature and not even get it's Battlecry if applicable?
Look up how the enrage mechanic works. It's a static affect that happens so long as the minion is damaged. You seem to think it's a one time affect that goes off when it's damaged.
Hi thanks for helping. Well, the ENRAGE mechanich should be active when a minion is damaged but the effect apply one time he is still damaged. This is what I am thinking.
EDIT: Check this filter by Hearthpwn in cost 8 legendary minions and why should not put a vol'tron in field spending 10 mana ?
SPOILER: All this 8 cost legendary minions do not have Battlecry Effect.
LINK: http://www.hearthpwn.com/cards/minion?filter-cost-val=8&filter-cost-op=3&filter-rarity=32
1. Why this art? Even has so much more so much cooler art than this! Plus, this Draenai has black hair - Yrel's hair is white. Take this for an example:
2. WHAT THE HELL! YREL IS A PALADIN, WHY DID YOU MAKE HER INTO A FUNGUS HERO? :D
Hey bro ! How is going ? Well.. I take the ART by World of Wacraft: Media and I like the art, it seems a good idea when I was building the concept.
EDIT: CHANGED THE NAME DUDE ! ENJOY !
Well, it's your concept, so you might choose any art you want, but - I absolutely dislike your choice since 1) it's not even Yrel 2) there's so much more better art of her.
Yeah, now I'm happy. Have fun with your concept. I've been through all of your cards and... while the ideas are quite fun in certain cases, I think your should work on balancing stuff and wording your cards better. I could go into detail, but I'm not really an expert and my judgements could be off, so I'll just stop at saying that I think you should rethink certain values.
When making a card like this, you have to think if there would be any practical reason to run it over a specific legend. The spell has you pay 2 more for a random card. Vol'tron is a 1/10 chance of summoning (and it breaks the rule for the random summon cards of summoning non-collectible tokens). In any sort of competitive deck, picking a solid 8 drop that meshes with your deck would be better than this card.
I think a better approach would be to take out the possibility it summons Vol'tron and make it cost 7 mana. You generally want to decrease the price for giving up control, not increase it.
*Edit: I'm focusing on one card, here's a more general view on your class- Some of the cards are interesting but it lacks a real cohesion that you want from a class. There seem to be no central theme. The hero power is pretty worthless and most of the time I would just as soon as not hit it. Some cards are confusing as to why they would ever exist (Please Priest for example, more expensive than Arcane Brilliance and also deals 5 damage to you to even cast it).
There are a few rule things you seem to be unclear on. For instance you have a secret that triggers at the beginning of your turn but secrets don't trigger on your turn. You also need more than one secret if you are going to include them.
I would check out the class design competition for a little better look on how to design a class from the ground up. There are 4 really good examples of different classes that are player made.