few months ago i started play WoW and i think that the profeesions could be added to heartsone as buff that enhances play. i prepared some effects and you can choose 2 from 2 categories 1 from each.
alchemy: healing works as armor so you can overheal yourself. blacksmithing: inspire give +1 AA or + 1 armor its random enchanting: you have 3 mana for first 3 turns. inscription you have 2 random cards in your deck. jewelcrafting: +1 spell dmg leather working: inspire gives 1 of your minions + 1 attack tailoring: inspire gives 1 of your minions + 2 health
category 2: mining: all minions deaths gives you 1 armor herbalism: playing 7+ cost card refunds 1 mana crystal skinning: when frindly character kills an enemy character it gives frindly character that can still attack +1 attack cooking: until your next turn minions that you have summoned have +1/+1. fishing: you have 15% chance to draw extra card. archelogy: at the start of your 1st turn you discover artefact. similar to raffaam/kazakus. you can choose cost and effect summon/buff friendly minion or deal dmg to enemies but if you are playing against jade classes you alsaw can move them back in summoning by reducing stats of all jade golems -5/-5 first aid: your healing is stronger by 1 for each 5 health interval flash heal heals for 6 ,holy light for 8, and forbiden healing at 10 mana for 24.
few months ago i started play WoW and i think that the profeesions could be added to heartsone as buff that enhances play. i prepared some effects and you can choose 2 from 2 categories 1 from each.
alchemy: healing works as armor so you can overheal yourself.
blacksmithing: inspire give +1 AA or + 1 armor its random
enchanting: you have 3 mana for first 3 turns.
inscription you have 2 random cards in your deck.
jewelcrafting: +1 spell dmg
leather working: inspire gives 1 of your minions + 1 attack
tailoring: inspire gives 1 of your minions + 2 health
category 2:
mining: all minions deaths gives you 1 armor
herbalism: playing 7+ cost card refunds 1 mana crystal
skinning: when frindly character kills an enemy character it gives frindly character that can still attack +1 attack
cooking: until your next turn minions that you have summoned have +1/+1.
fishing: you have 15% chance to draw extra card.
archelogy: at the start of your 1st turn you discover artefact. similar to raffaam/kazakus. you can choose cost and effect summon/buff friendly minion or deal dmg to enemies but if you are playing against jade classes you alsaw can move them back in summoning by reducing stats of all jade golems -5/-5
first aid: your healing is stronger by 1 for each 5 health interval flash heal heals for 6 ,holy light for 8, and forbiden healing at 10 mana for 24.