I run taunts as the key ingredient in quest druid. Aggro can be a little more challenging than traditional taunt druid, but the power spike is much quicker. If you finish the quest and don't die the same turn, you will win the game. I was excited to try witching hour in the deck at the release of witchwood, but it's often a dead card, and I have 2 other beasts (barnabus and grizzled guardian). Any gamee I've played long enough to play witching hour, I've already won.
I've been toying with it after the nerfs. I have had a lot of success with a witching hour + cube combo. Most of the time it's in my hand, and if I get it off I haven't lost yet.
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taunt Druid has many deck types. Among them, there are decks using [card]Dragonhatcher[/card] and decks using [card]Ultimate Infestation[/card]
Which deck types do you think are better than the two decks I have introduced?
I run taunts as the key ingredient in quest druid. Aggro can be a little more challenging than traditional taunt druid, but the power spike is much quicker. If you finish the quest and don't die the same turn, you will win the game. I was excited to try witching hour in the deck at the release of witchwood, but it's often a dead card, and I have 2 other beasts (barnabus and grizzled guardian). Any gamee I've played long enough to play witching hour, I've already won.
I've been toying with it after the nerfs. I have had a lot of success with a witching hour + cube combo. Most of the time it's in my hand, and if I get it off I haven't lost yet.