In the past few days I have returned to play BG after a period of absence and I was a bit displaced with the new turns. I searched around and found the work done by Minder, thanks to which I immediately regained confidence in the game.
Unfortunately I was not very comfortable with the interface and the presentation of the data, so I reworked them to make them more understandable and shared with friends who play it.
I don't know if they appreciated my work because it was me or because it worked, but you tell me. :) I have in fact translated the little text and am sharing it here in hopes of helping someone.
I simply grouped the information differently;sorted the curves based on when you level up to 2 into four groups. (turn 2, turn 3, turn 4, turn 5) and so on. The second table contains the minions purchased, in case it wasn't clear what the idea behind a turn was, but it's flexible and variable data, it's only to be taken as an indication to aid understanding.
The last table explains in very brief terms the relationships between curves, HP cost and tribes, but even here there are heroes that make exceptions: these are general rules that can vary in detail. (like the theory in chess, it is always useful but not always right in the particular).
This helped me to visualize the curves in the first place, then to understand them and finally to transposition between one and the other when needed.
PS: There are a few variations missing (e.g. fast STD, "shit build" when you miss the triple with a shinese curve and late level up, or curves specific to individual heroes), but I don't consider them fundamental at the moment.
Hello everyone.
In the past few days I have returned to play BG after a period of absence and I was a bit displaced with the new turns.
I searched around and found the work done by Minder, thanks to which I immediately regained confidence in the game.
Unfortunately I was not very comfortable with the interface and the presentation of the data, so I reworked them to make them more understandable and shared with friends who play it.
I don't know if they appreciated my work because it was me or because it worked, but you tell me. :)
I have in fact translated the little text and am sharing it here in hopes of helping someone.
I simply grouped the information differently; sorted the curves based on when you level up to 2 into four groups. (turn 2, turn 3, turn 4, turn 5) and so on.
The second table contains the minions purchased, in case it wasn't clear what the idea behind a turn was, but it's flexible and variable data, it's only to be taken as an indication to aid understanding.
The last table explains in very brief terms the relationships between curves, HP cost and tribes, but even here there are heroes that make exceptions: these are general rules that can vary in detail. (like the theory in chess, it is always useful but not always right in the particular).
This helped me to visualize the curves in the first place, then to understand them and finally to transposition between one and the other when needed.
PS: There are a few variations missing (e.g. fast STD, "shit build" when you miss the triple with a shinese curve and late level up, or curves specific to individual heroes), but I don't consider them fundamental at the moment.
BG curves
Sorry for my broken english.