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"Face" Warrior

  • Last updated Jan 12, 2015 (GvG Launch)
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Wild

  • 15 Minions
  • 10 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2760
  • Dust Needed: Loading Collection
  • Created: 8/17/2014 (Naxx Launch)
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  • Battle Tag:

    MikhasHelker#1139

  • Region:

    US

  • Total Deck Rating

    8

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*this deck is dead because of the warsong commander bug, it doesn't combo with blood sail anymore*

The idea of this deck is simple. It's built to counter hunters, with the whole deck revolving around dealing direct damage to your opponent, usually by using a weapon or charge minions. This deck has great synergy with the new Naxx Card "Death's Bite" as it gives you more utility to deal with small threats on the board, which a hunter usually does like webspinner and buzzard, but also has synergy with Acolyte of Pain and Armorsmith , this new weapon is like adding another whirlwind to your deck, so having two copies of it is absolutely essential.

This deck also has the combo of having a weapon out, then using the Warsong Commander + Bloodsail raider combo to hit the opponents face or clear a huge taunt so you can deal direct damage to the opponent using your weapons. Since the deck has so many high damage weapons, the damage potential of this combo is pretty high, and since you'll be hitting face most of the time using this deck, you can most likely finish off your opponent using this combo. And to supplement that damage in case you don't draw the combo, you still have cards like Mortal Strike and Leeroy Jenkins to get through that pesky taunt or have that extra 6 damage burst that's much needed to finish off your opponent.

The main point about this deck is not board control, although you might find yourself needing to do so in certain match-ups like priest or zoo-locks. It's about hitting the face over and over again until your opponent gets into burst range, simple as that.

Surprisingly, the Arathi Weaponsmith also has good synergy with this deck with the Warsong Commander, it instantly deals 5 damage with your weapon and the 3/3 minion, which can also be quite good in finishing off the opponent. It also gives you a weapon, so that's 10 damage in total in 2 turns if your 3/3 managed to survive and you still have your one weapon charge in theory. 

All in all this is a pretty decent counter to hunter decks which is quite prevalent in the current meta. So, feel free to try it out if you find yourself facing hunter after hunter and feel like you need a counter deck towards them.

This is because this deck usually doesn't involve putting out more than 2 minions on board, and just hitting your opponent's face using a weapon every single turn, since you have so many weapons. (6 in total, 42 total damage , if all charges on the weapons are used)