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Totemic Mighty Goodness

  • Last updated Jul 30, 2014 (Naxx Launch)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1460
  • Dust Needed: Loading Collection
  • Created: 7/30/2014 (Naxx Launch)
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  • Battle Tag:

    Breakfeast

  • Region:

    US

  • Total Deck Rating

    4

View 2 other Decks by ratkinbsd
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This deck controls the tempo of the game, and can feel like an aggro deck at times (it is really a Minion Deck), and excels at stopping aggro decks with drops like Abusive Sergeant, Dire Wolf Alpha, Flame Tongue Totem, and Shattered Sun Cleric. Master Swordsman is fantastic in this deck, as the enemy is often trying to deal with too many other threats, and if you can combo him with Shield Bearer off turn 1/2, you are sitting pretty, and forcing the opponent to play more cards than they want to. Most games you will get to Fire/Earth Elemental, but by then you should have forced card plays from your opponents hand. And if not, Ancestral Spirit is there to bring them back; but don't be afraid to play this card earlier. One of the key plays you are probably going to get to early, is when you have at least 2 totems out, probably one of them being Flame Tongue Totem, you drop Totemic Might. Your opponent will HATE you for have to play cards to now deal with a 0/5 that is buffing +3 Att to its neighbours.