Burstdown (Wild Pyro Variant)
- Last updated May 5, 2014 (Live Patch 5170)
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Wild
- 9 Minions
- 21 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3600
- Dust Needed: Loading Collection
- Created: 5/6/2014 (Live Patch 5170)
- Free_Gold
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The wild pyro variant, use in current meta (vs miracle/burstdown mage).
check out my stream at twitch.tv/freegold3
Post Leroy Nerf, can Arcane golem be subbed in?
I have only 1 preparation :(
what can I run instead?
Craft the 2nd preparation. Running a miracle rogue with one preparation is like having toast without bread.
This deck isn't designed to be extremely effective versus Druid, but you should still be able to win more than average by using proper mulliganing.
Keep: Sap, card draw, Gadetzan, conceal, mana addict.
Mulligan away: Pretty much everything else, except for good removal like backstab. But only keep one. You don't need both a backstab+ deadly poison in your starting hand. Just a backstab works fine. In other words; keep 1 removal at most, search for combo pieces.
Another thing to take away from this deck is when to play acolyte/wild pyro. A good combo is to wild pyro + evisicrate a yeti, then shdaowstep the pyro. Then you play him next turn for 0, along with an acolyte of pain, and then use two spells. That's a good use of him.
A bad use of him is putting him down on an open field by himself.
Likewise should you avoid playing acolyte of pain unless you REALLY want him to use his removal on it. Basically try to play acolyte of pain and in the same turn combo off 1-2 draws with shivs/wild pyros.
hope that helps.
best deck ever, for its dust cost. has no weakness and direct counter at all. better than leeroy combo dependant standart miracle
A little hard to handle this deck, needs much practice for me.
Crafted 2 wild pyromancers to run this deck. It did not disappoint. Climbed 3 ranks in an hour. +1.
I have made a good deck that can win consistently in every other character besides this one, and this looks both affordable and awesome, so some help would be great. Is the wincon shadowsteps and leeroy? do you obtain your wincons by using your draw engine combos, like wild pyro and acolyte of pain, or gadz and rogue cheep spells? without assasinate, how do you cope with big minions, like giants, legendaries (rags, ysera, etc.)?
The best draw combo in my experience with the deck is the Gadgetzan/Shadowstep. If Leeory isn't an option, the shadowstep is only used to return the Gedgetzan to safety. Big monsters can either be sent back to their opponents hand with Sap, or you can use your dagger ability, buff up it's attack, use it once which should leave you with one durability point left, and then Bladefury.
Unlike my other deck, this deck runs two saps. Giant minions shouldn't be a problem so long as you don't blow your saps on the other, smaller minions. Sometimes it's better to wait a turn and take that 9 damage to the face just so you can send back a 9-9 taunted giant as opposed to that 8-8 that didn't get Argus'd.
The win condition for this deck is the same as my regular Burstdown deck;
1) a stealthed addict on the board with enough spells in hand
2) leeroy jenkins combos
3) Stealthed gadetzan cycling through your entire deck for lethal.
The enemy should be dead within 10 turns, so you shouldn't be dealing with "big guys", if you are then you're playing this deck wrong or the meta is too slow, in which case I recommend playing my regular burstdown deck.
Great deck! Why did you decide to run Sinister Strike rather than Agents? :)
a 3/3 +2dmg is great but it doesn't add to the multiple draw combinations in the deck. Sinister strikes will be useful when you are trying to trigger pyro&acolyte/gadgetzan&anycheapspell combo. Or you can replace Fan of Knives (because it's also 3) with an Agent. Drawing one card is cool but it's pretty irrelevant once you get the cheap spell/Gadgetzan going. Bladefury can dish out way more damage than Fan of Knives. Sinister strike can also initiate the pyromancer/acolyte draw&aoe control. Agents are never a bad choice but there are other cards that just flow better with the deck.
I'm not a big fan of Agents as you can tell from most of my decklists. I find them great in a tempo deck but not in a burstdown deck. You want to kill the opponent from full health and Si7s for 3 mana don't achieve that objective. A 3-3 body in a deck which runs barely any minions likewise doesn't do much. What makes Si7s great in tempo is that you play them and then you play more minions. The enemy eventually runs out of removal or board advantage due to the tempo you generated. Miracle Rogue, however, is the exact opposite of tempo. I spend more of my early turns daggering up and not worrying about mana efficiency.
As for Sinister strikes, in a proper deck they're like a more versatile cold blood. As the previous post mentioned, you can use them to trigger Mana addicts, Gadetzan, and Wild pyros. They also go through taunt and get boosted by spell damage. This card has no place in a miracle deck, but in a burstdown deck it's just a great card overall.
tried it, immediately lost 3 in a row 2 shamans and a rush mage. didn't draw a single wild pyro though
has little to do with the deck. This variant of miracle rogue is to counter the annoying taunts that mages put out while adding another aoe combo to the deck. Ultimately, it's the skill of the player that matters. He owns with most rogue decks.
In actuality, this variant is to counter other miracle rogue decks, zoo, and a bit of mage.
Wild pyros act as field wipe mechanic which is so desperately needed in a mirror matchup. Miracle Rogue mirror matches often come down to who can draw the most cards, and getting a concealed Gadetzan is a precursor to winning the following turn. As such, the ability to use Wild pyro to deal 2 damage in a given turn, as well as fan of knives + blade flurry, allows you to wipe those Gadetzans off the field. Another prominent card that i'm currently experimenting with is Azure drake, as putting him down turn 5 delays the enemy's Gadetzan (if he plays it, you can blade flurry + deadly poison + spell power combo it away).
Wild pyro is just great versus Zoo, way better than Si7 agent ever was. (You play Si7, they soulfire. They still have a full field, you're still dying.) You need field wipes versus Zoo, and wild pyros help that.
As you said, Wild pyro greatly helps versus clearing aggro's 1 and 2 health drops.
Lastly, versus control you can use wild pyro + acolyte combos to draw cards. Putting down wild pyro + acolyte + prep + eviscirate to clear the enemy field and draw 3 cards from Acolyte is devastating for the enemy.
Hope that helps.
Lol i really love this kind of deck but some reason i never draw the auctioneers. :(
What would you guys think about -1 pain for a bloodmage thalnos? I think he helps a bit more for board removal. While he does not potentially combo as well with wild pyro in terms of card draw... he can still be useful to remove the larger minions.
Thalnos draws a silence or he is removed for a card at 2 mana. While the AoP can get more value, he also requires a bit more combo.
This is similar to other decks, but I like the addition of sinister strikes to target hero and pyro to keep board clean while you target hero. Nicely done tweak. Preparation really doesnt have a replacement, but obviously you can put in other rogue spells that would work ok. Possibly 1 sprint and something else...up to you
wat should I replace for leeroy atm?