+1
Favorite this Deck

Winterveil Brawl Warrior

  • Last updated Mar 20, 2016 (Explorers)
  • Edit
  • |

Wild

  • 15 Minions
  • 11 Spells
  • 4 Weapons
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Gift Exchange
  • Crafting Cost: 1940
  • Dust Needed: Loading Collection
  • Created: 3/20/2016 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    21

View 19 other Decks by lennon255
BBCode:
Export to

An old decklist I used back during the winterveil brawl. It destroyed everything with about a 70%-80% win rate apart from 2 classes. One thing you need to understand about playing this deck (assuming the winterveil brawl ever returns) is that Garrosh is a reformed and civilized Orc, the face is NOT the place. Never, ever go face unless the board is empty because you eventually win if you keep it like that. Another thing to keep in mind is that denying your opponent a gift is so valuable that it's worth killing off crates even if you have 10 cards just so they can't get one. Brann can be great but it can be a bit difficult to fit in, and Justicar is really, really good and I would swap out a Shieldmaiden for them if you have them. Only reason they aren't on this list is because you can win without them and I didn't have them when I played the brawl and made this deck. DON'T remove Gorehowl for Justicar, Gorehowl is more important because you can't get weapons from the gifts and Gorehowl can get you up to 4 gifts by itself or it can kill a big minion someone gets from their gifts and still get you more gifts afterwards. Absolutely do not remove Gorehowl.

 

Good Matchups:

Mage: This is a 100% win rate matchup. The stars would have to align to summon Goku and Jesus to strike you down for you to actually lose. Taking Antonidas and getting so much as one fireball from them pretty much seals the game for you since you will always be ahead from then on. You usually won this matchup by stalling the game until you got 2 Pyroblasts and killed the mage in one turn so long as they're below 20 health.  Rhonin is surprisingly useless and Flamestrike is unsurprisingly great.

 

Shaman: This is more around a 95% win rate matchup just because a shaman doesn't have to be as lucky as a mage does to beat you. Always pick The Mistcaller as their battlecry can generally win you the game by itself and it makes any future Al'akirs you get significantly more powerful, and thats generally the card you win the game with. I know I said this matchup has a lower winrate than mage but it's still so easy I remember getting DC'd for 2 turns and still winning that same game.

 

Paladin: This matchup is almost a 100% chance to win. Playing Paladin in this brawl was pure suicide. Kill their crates, get turn 3 Tirion, "Well Played! *Paladin concedes*". Even if you don't get Tirion only 2 cards you could get were actually bad (Cobalt Guardian and Quartermaster, even Bolvar worked out better than those 2 and was actually not too bad). Really in this matchup you just pick Tirion every time unless you need to deal with the board in which case you pick Hard Packed Snowballs or Enter the Colloseum, or kill your own crate and snag a brawl.

 

Priest: About an 80% winrate here. Relying on all their removal to win the game for them is exactly why Priest didn't have enough removal. You only lose this matchup if they pull the Power Word: Shield + Divine Spirit + Inner Fire shit on their crate in the first couple turns and you don't have execute in your hand, otherwise it's a cakewalk.

 

Fair Matchups:

Hunter: No one that played hunter actually cared about the brawl and they just went face. I don't know how to even judge these guys other than saying they are some really boring motherfuckers.

 

Druid: These guys usually pulled the Poison Seeds + Starfall trash but they can only do it twice per match so it's not that bad, but it's still bad. Just keep going for their crates the whole match and keep that board clear as can be. Getting Nourish early on is extremely helpful but I would never take more than one of them (Your hand is never empty, card draw isn't very useful). Recycle is pretty great to have as a sure way to get rid of a problem, but keep in mind it will be back later on. Starfall is a good pick if you don't need anything else just because you can use it to secure the another gift which is how you win the most. Tree of Life is very important just because you can stay out of range of combos quite easily with it and since a druid can double FoN + Savage without emperor in this brawl you can see how that can be a big problem, also it doesn't matter how much you heal them for since you will always win in the end if you can stay alive long enough. Your main win condition in this game is actually Cenarius, buffing a board of heven just 2 other big minions with Cenarius (keep in mind that you can get 2 cenarius that cost 4 mana each, play the first one for the taunts and then the second to buff everything) after a druid has spent their poison seeds combos is extremely powerful and generally seals the game.

 

Warrior: Just try to deny as many gifts as possible and try to keep at least 1 grommash in your hand or on the board, they're a massive threat and they kill gifts the turn they get played. Keep in mind that Warrior has a harder time killing their own crates than the opponents so if you can kill one on either side try to kill your own. Brawl is jesus, if you can pick Brawl take Brawl. I had games where I had 2-3 Brawls in my hand and still picked Brawl because it's just that good, and it never once turned out to be a bad idea. Crush is extremely good since it's 0 mana if you have anything damaged on your board and it's still worth using at 2 mana just to kill your own crate and deny a gift. Shieldmaidens are important since eventually someone is going to start picking Iron Juggernaut, Shieldmaiden not only halves their damage but kills the Juggernaut by themself. Iron Juggernaut is how damage eventually happens, if you put Brann in your deck then you could just stall out the game until the other player only has a couple cards left in their deck and put something like 6 mines in it or more in one turn and watch as you OTK them from 40-50 health. Obsidian Destroyer is actually really good since it forces really clunky plays and if not dealt with, can do so repeatedly. Never pick Varian. Don't do it.

 

Warlock: Well these guys can be a pain in the ass since they tend to have perfect answers to everything you do for the first 3-6 turns of the game, but if they start losing they tend to stay losing. Twisting Nether is your friend, if you can pick it you should. It's almost better than Brawl and Brawl is amazing. Don't be afraid to kill your own big stuff with it to secure the kill on both player's crates but if both crates aren't there, try to clear without it. Don't take Bane of Doom unless you can kill something with it immediately, and don't pick Wilfred Fizzlebang at all (no exceptions). Doomguard tends to be bad since you don't want to discard anything you have but it's good if you have lethal with it of course. Jaraxxus sounds good but Warlocks tend to have Sacrificial Pact specifically for the demons you get from them so unless they have already played 2 pacts I would avoid this card like the plague.

 

Bad Matchups:

Rogue: Oh boy this matchup sucked. Warrior's gifts are really good for Rogue and believe me when I say that it's not the same the other way around. Rogue's cards are mostly situational and it makes them really suck. Assassinate should be what you take almost every single time unless Dark Iron Skulker is better at the time or if Hard Packed Snowballs is needed. Vanish is basically strictly worse than Hard Packed snowballs but can actually be better sometimes. Anub'arak is really good but I would advise against taking more than one since you could end up with 2-3 9 cost cards you can't get rid of in your hand and that's a big problem. Sprint is bad end of story "Oh but it's 2 mana draw 4 cards how could that be bad?" It's fucking awful in a deck where you're always playing with 7-10 cards in your hand. DO NOT, UNDER ANY CIRCUMSTANCES, TAKE GALLYWIX. Seriously, that card is never good in any situation at all and unless someone is paying you real money to do it just don't pick them.