TOP 40 LEGEND Hybrid Pirate Rogue
- Last updated Sep 26, 2015 (TGT Launch)
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Wild
- 14 Minions
- 15 Spells
- 1 Weapon
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 1960
- Dust Needed: Loading Collection
- Created: 9/19/2015 (TGT Launch)
- Noober_Dog
- Registered User
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Battle Tag:
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Total Deck Rating
1870
This is the list used by Irronman(aka coreyrj) to reach the 34th place on the NA ladder. It's surprisingly effective and is tons of fun.
Playstyle
Like most Rogue decks, this is a tempo deck at its core. Aim for board control and finish your opponent with devastating burst. Generally speaking, if I'm against a slower, control deck like warrior, freeze mage or handlock i'll definitely take an aggressive line and be greedy with my resources. Against faster decks like hunter or secret paladin though your primary goal is just to maintain board control.
Mulligan Guide(courtesy of Irronman)
Vs Combo Druid
Your game plan in this match up is the same as a conventional oil rogue list, your primary win condition is board control. Having a superior board position through turns 3-6 will often net you a win in this match up. Mulligans: SI:Agent - Backstab - Deadly Poison - Bloodsail Raider - Ships Cannon - Buccaneer.
VS Patron Warrior
Your game plan here differs from a standard build, you want to be more proactive and take a very aggressive stance in the mid game instead of waiting to clear patrons reactively with flurry. Most of your early game plays in this match up can be dealt with very easily by the Warrior class so you want to play your game, and your mulligan slowly, setting up for large weapon or multiple minion turns on turns 4-7. A large assassins blade is often your beast win condition in this match up. Mulligans: Assassins Blade - Sprint - Deadly Poison - Preparation (If already holding Sprint) - Azure Drake - SI: Agent.
VS Control Warrior
Your game plan and mulligans are relatively identical to the patron match up. If you identify it as control warrior make an effort to more greedy with weapon resources (E.g. waiting on assassins blade charges till you get a weapon buff). Mulligans: Same as Patron.
VS Secret Paladin
Here is where your list will struggle more than the standard Oil Rogue because of no Fan of Knives. Your primary win condition in this, and in any aggro match up, is board control. Mulligans: SI: Agent - Backstab - Deadly Poison - Ships Cannon - Buccaneer - Blade Flurry - Bloodsail Raider - Dread Corsair (If already holding Deadly Poison).
VS Tempo Mage, Mech Mage and Zoo Refer to Secret Paladin match up. Though your Mage match ups struggle less due to the lack of fan of knives.
VS Dragon Priest
You can think of this match up as a mixture between a Druid and a Control warrior in terms of game plan and mulligans. In the early game, like vs Druid, you want to play very aggressively for the board and try to deny Northshire Cleric and Velens Chosen value. In the mid to late game you want to leverage your board advantage and play Assassins blade and start burning the priest or play Sprint and get a large card advantage. Leveraging an early game board state into mid/late game draw and reach is the primary way to win this match up.
Mulligans SI Agent - Deadly Poison - Backstab - Bloodsail Raider - Sprint - Ships Cannon - Buccaneer - Assassins Blade (Don't if already keeping sprint).
VS Hand lock
I initially thought this list would struggle in this match up more than your standard oil list but have been pleasantly surprised with how its performing when played very aggressively. Your primary win condition in this match up is to leverage a favorable turn 4-6 board state (that has ~3 minions) with enough burn to kill the warlock from 14-18 health. I often find I need to set up a 2 turn lethal by playing very hard into Hell fire and hoping they don't have it. Mulligans: Deadly Poison - SI: Agent - Bloodsail Raider - Ships Cannon - Buccaneer - Southsea Deckhand - Sprint (Keep only if you have two of the above).
VS Face Hunter
Your, and any Oil list really, is going to struggle vs Face Hunter, no way around it. The best way to win in this match up is just to race, aggressively fight for board in the early game and try to leverage a turn 3-5 board state into a sharpsword oil push for lethal. Mulligans Backstab - SI: Agent - Deadly Poison - Bloodsail Raider - Buccaneer - Ships Cannon - Dread Corsair - Tinkers Sharsword Oil (Keep if you have two of the above). - Southsea Deckhand (Keep if you have Ships Cannon).
This is an overview of most of the decks you are likely to be facing on ladder. If you want me to add a specific match up that's not on here feel free to request in the comments. I'll also be adding win %'s on to this post in the near future.
Card Choices
Pretty self explanatory. You have the usual pirate core minus Southsea Captain and the weaker pirates. If you're facing many taunt decks, replace one Bucaneer with the second Sap. If it's Secret Pally or Face Hunter, replace a Sprint with a Fan of Knives. The current version is the most balanced though.
Why no Shady Dealer, SkyCap n'Kragg, Southsea Captain, etc?
Unfortunately the problem with cards like these is that this weapon oriented deck plays from hand in a lot of MUs and often doesn't have a lot of pirates on board (especially not at once). They just weren't consistent enough, swag was lost but legend ranks gained.
Hall of Fame
Work in progress!
Pro Players Trying the Deck
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GL HF!
PS: Don't forget to leave your feedback and post the highest ranks you've achieved with the deck in the comments section. I'll post them in the Hall of Fame. Thanks for your support matey!
Thanks for the advice, I'll see to craft these when I have dust :) Only 40 at the moment in store so it will take a while to get enough! Gotta find time to do those arenas :P
Arena is a really good way to build up a collection if you are missing cards from multiple sets. It's not as good as it used to be for players with huge collections (getting a random pack instead of a pack from the latest expansion is a huge nerf to the rewards if you have most of the older cards), but if you need a fair number of cards from each set (classic, gvg, tgt) it's a really good deal. It only costs 50 gold more than buying a pack and you usually get enough gold/dust/cards as Arena rewards to more than make up the difference. Plus, it's a fun change of pace from laddering. and a great way to practice and improve your gameplay (you'll end up having to navigate weird situations with cards that never get played in constructed, and you can't just look up a guide custom tailored to your exact decklist that tells you how it should be played in each matchup).
I highly recommend you check out a website called HearthArena for help with the Arena deck drafting process. Drafting a strong deck is obviously very important in Arena, and HA does a surprisingly good job - even as a very experienced Arena player, I still use it most of the time when drafting a deck, and rarely differ from its recommended picks. It gives you a numeric score for each card so you can tell whether it thinks this pick is a close call or an obvious choice, and a written explanation of the recommendation (e.g., "Normally I would pick [card A], but [card B] has insane synergy with our deck and we really need a 2-drop"). Handy for players of all experience levels, SUPER helpful for newcomers to Arena.
This deck losses against every priest. But is pretty fun.
Update
Losses to mech mage, priests, and patron
Pretty effective against everything else. Fun deck to play.
For mech mages and patron warriors, you need to gain board control.
ALWAYS keep that last charge on your weapon to to combo with Blade Flurry.
Blade Flurry also benefits with spell power.
I got matched up against a DP at rank 15 and was able to take him out and still have 30 health at the end of the match, but prob had to do with really good card draw
i want to use thalnos is it good replacement with 1 dread corsair
too fun to play, also very effective deck, can beat secret pallies in 5-6 turns, just lose few games because of my missplays, rank 11 to 9 for now :')) thanks
Can Bloodmage Thalnos fit in this deck..? If yes, what would I replace..?
um.. before understanding rogue, try other decks
i mean rogue is not easy as it looks.
Awww, i don't know why i have the feeling you are a girl, anyways, maybe not. This deck has good tempo but it needs some control sometimes, so try and mix having an uncompromising enemy board and enough attack to the face to burn the opponent's health fast, additionally, preparations can make you easily pull combos and get back on your feet with sprint (drawing almost a full hand) . The most important thing is: don't desperate, just play arena because you get your gold and even more back if you win 3 or more (you get dust and cards pack, dust is great for crafting the card you need) look for good streamers and see which cards have good "value" or pass the "vanilla test" on google, you can download arena value software to help you create arena decks. Arena is totally different from constructed, you pick cards out of pure value and can hardly make good combos or synergy, it's mostly about trading minions and avoiding enemy board clears AKA "playing around them"
Agree with this. Rogue is a very technical class. Not good for beginners.
Although to be fair this is probably the easiest rogue deck that's close to viable right now. That said if you're new it's probably best to start out with something like zoo because a) you can build it however suits your budget b) it's one of the best deck for teaching you the basics of HS like how to make good trades etc.
Can't win against druid. I have board control and lethal next turn, but I'm always low (16-20 hp) clearing with weapons. He just force of nature savage rores everytime and I die...
13 win 3 lose so far. Rank 10 -> 7
-Backstab +Captain Greenskin , it won me lots of games than backstab does.
http://imgur.com/r9Kq7da
Idk how to put images :/
Update - Rank 6 1 star (18W 7L)
agreed. 2x backstab is not needed imo. blade flurry clears the board most of the time. backstab is there i reckon to deal with aggro decks but im not facing too much aggro atm. I don't have captain greenskin so i might sub in bloodmage or sap. not sure as of yet.
i don't comment that often but just saying that this deck has gotten me to rank 2 full stars from rank 6. i may have gotten really lucky but so far im really liking it! Fun deck to rank with. Catches opponents by surprise as well. Cheers for the deck
EDIT:Rank 1!!!!
Nice , do you mind if I add you in game ? i would love to spectate :D
sure. im currently trying to rank on americas with this deck. rank 5 currently. rank 1 on eu. Thinking of putting in another sap cus most matchups are control with taunts.
Cool, I added you on NA server :)
you must be doing something very wrong.. watch some videos of people playing this deck