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  • Last updated Aug 29, 2015 (TGT Launch)
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  • 11 Minions
  • 19 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 3480
  • Dust Needed: Loading Collection
  • Created: 8/29/2015 (TGT Launch)
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  • Mauxil
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I know what you are thinking, "There are Hunter decks other than face and midrange?"

Yes, yes there are. In fact, TGT has made control hunter a reality, anyone who is a fan of full out late game control decks should have fun with this. It actually has one of the most sustainable late games in the entire game. I have controlled down priests with this deck still having a full hand. The only real downside to control hunter is Rexxar's hero power. There is also a LOT of random cards being added to your hand, so you can count on each game being fresh and unique!

Early game: This deck actually has a pretty strong early game, as you would expect from hunter. The difference is that you don't prioritize face. Hunter has a nice variety of control options available. Ideally, you should be either playing cards every turn to reduce his attempts to hurt you, or he HAS no cards and you are comfortably sitting back and waiting. Many people, assuming you are face hunter with bad draws, will just let the late game come, just trying to keep your field clear. Rarely do I need to use coin to keep his field clear.

Mid game: This is your weakest point. But this is where you play your spiders! Ball of Spiders is like drawing 3 cards, only you don't have to mill your deck. Generally, you just control and wait for 10 mana. You should know by now what kind of deck he has, if it is another late game deck, SAVE YOUR DEADLY SHOTS, they are magical. But usually it is not, so you can spend them a bit more freely, but try not to gamble if they have some 1/1s.

Late game: Card generation is this decks bread and butter. You will almost aways have cards to play, and never have to truly draw, meaning you will almost always win if decks start to run out. Between spiders, Ysera, Nefarian, and Lock and Load, you will have hand advantage. Then all that is left is to convert that into field advantage! Once you kill everything they have, you are set.

 The deck is made almost entirely of control and the cards I just mentioned, naturally, several cards are exchangeable. If you lack Ysera or Lock and Load, or just don't really care for either of them, there are many other legendaries you could use. Raggy, Sneeds, Dr. Balanced, etc. But if you don't have any legendary capable of creating a lot of presence with one card, I suggest you try some other deck. You really need 3 cards like that in addition to the spider balls, otherwise the late game you worked so hard for wont give you the edge.

Also, many of you may be looking at the Sideshow Spelleater and thinking, "What did he mistake that for?". Well. I have found it to be pretty useful actually. As I said before, Rexxar would be able to use this deck better with a different hero power. If giving Rexxar totem making capabilities was the only thing it could do, I would probably not run it. But it also takes enhanced hero powers. I have never lost a game where I took Tank Up! That 4 armor just about guarantees you don't die until you run out of cards, and that DOES NOT happen with this deck. But it will deny your opponent the advantage from ANY new hero power, it even takes INFERNO! Trust me, don't underestimate!

And before any of you hate, TRY the deck first. And play it as if you were control warrior or something.

Good luck!