Divine Guardians
- Last updated Apr 14, 2015 (Blackrock Launch)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4480
- Dust Needed: Loading Collection
- Created: 3/26/2015 (Undertaker Nerf)
- retakrew7
- Registered User
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Battle Tag:
retakrew7
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Region:
N/A
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Total Deck Rating
125
Since I love combos, this is my combo paladin deck that is working exceptionally well for me in ranked.
This deck is centered around the Cobalt Guardian and the Blood Knight.
Minion decisions:
Clockwork Gnome:
provides combo with the Cobalt Guardian and the spare part can be used to trigger the pyromancer
Annoy-o-Tron:
Cheap Taunt. Turn 2 Annoy-o-Tron and turn 3 Blood Knight give you some serious aggressiveness. Also triggers Cobalt Guardians while protecting them.
Wild Pyromancer:
Board clear with equality. Can be used with spare parts, Consecration, Hammer of Wrath and the blessings.
Big Game Hunter:
Dr.Boom, Ragnaros, etc. counter and direct removal.
Blood Knight:
obvious buffing with divine shield removal, also good counter for enemy Annoy-o-Trons
Harvest Golem:
survives Pyromancer+Equality combo. triggers Cobalt Guardian with its deathrattle. good for early board control
Antique Healbot:
triggers Cobalt Guardian and necessary for healing
Azure Drake:
necessary draw and spell damage+ is nice to have
Cobalt Guardian:
the aggressive divine shield producer. can theoretically buff both blood knights in one turn.
Argent commander:
used as minion removal and/or aggressive Blood Knight combo
Sunwalker:
taunt. divine shield provider.
Guardian of Kings:
necessary heal. packs more punch than a second heal bot
Tirian Fordring:
divine shield and general awesomeness
Spell decisions:
Blessing of Might:
used as a removal or finisher, can trigger pyromancer
Blessing of Wisdom:
early draw, can disable enemy minion
Equality:
board clear, priest buff counter
Consecration:
AoE
Hammer of Wrath:
good with pyromancer, card draw
Avenging Wrath:
board clear with equality, finisher spell when there are no enemy minions.
Is Tirion needed?
Not necessarily, he is very good value, but a Force-Tank Max should also be good and suffers less from silence. A second Sunwalker probably is too passive.
UPDATE:
more Guardian and heal.
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