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Divine Guardians

  • Last updated Apr 14, 2015 (Blackrock Launch)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4480
  • Dust Needed: Loading Collection
  • Created: 3/26/2015 (Undertaker Nerf)
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  • Battle Tag:

    retakrew7

  • Region:

    N/A

  • Total Deck Rating

    125

View 51 other Decks by retakrew7
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Since I love combos, this is my combo paladin deck that is working exceptionally well for me in ranked.

This deck is centered around the Cobalt Guardian and the Blood Knight.

Minion decisions:

Clockwork Gnome:

provides combo with the Cobalt Guardian and the spare part can be used to trigger the pyromancer

Annoy-o-Tron:

Cheap Taunt. Turn 2 Annoy-o-Tron and turn 3 Blood Knight give you some serious aggressiveness. Also triggers Cobalt Guardians while protecting them.

 

Wild Pyromancer:

Board clear with equality. Can be used with spare parts, Consecration, Hammer of Wrath and the blessings.

 

Big Game Hunter:

Dr.Boom, Ragnaros, etc. counter and direct removal.

 

Blood Knight:

obvious buffing with divine shield removal, also good counter for enemy Annoy-o-Trons

 

Harvest Golem:

survives Pyromancer+Equality combo. triggers Cobalt Guardian with its deathrattle. good for early board control

 

Antique Healbot:

triggers Cobalt Guardian and necessary for healing

 

Azure Drake:

necessary draw and spell damage+ is nice to have

 

Cobalt Guardian:

the aggressive divine shield producer. can theoretically buff both blood knights in one turn.

 

Argent commander:

used as minion removal and/or aggressive Blood Knight combo

 

Sunwalker:

taunt. divine shield provider.

 

Guardian of Kings:

necessary heal. packs more punch than a second heal bot

 

Tirian Fordring:

divine shield and general awesomeness

 

 Spell decisions:

Blessing of Might:

used as a removal or finisher, can trigger pyromancer

 

Blessing of Wisdom:

early draw, can disable enemy minion

 

Equality:

board clear, priest buff counter

 

Consecration:

AoE

 

Hammer of Wrath:

good with pyromancer, card draw

 

Avenging Wrath:

board clear with equality, finisher spell when there are no enemy minions.

 

Is Tirion needed? 

Not necessarily, he is very good value, but a Force-Tank Max should also be good and suffers less from silence. A second Sunwalker probably is too passive.

 

UPDATE:

more Guardian and heal.