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Standard Miracle Rogue

  • Last updated Mar 29, 2024 (Whizbang Paladin Changes)
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Standard

  • 9 Minions
  • 19 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Miracle Rogue
  • Crafting Cost: 6840
  • Dust Needed: Loading Collection
  • Created: 3/27/2024 (Whizbang's Workshop)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    6

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Very highroll-y deck. Basically just trying to draw as many cards as possible (and shuffling them back) to discount Everything Must Go! and Playhouse Giant. We can run a little mech package with From the Scrapheap, Pit Stop, and Mimiron, the Mastermind, since the giants are also mechs (but mostly because scrapheap can give us 3 additional draws off Gaslight Gatekeeper).

Card Choice Explanations:
Preparation: Self explanatory, lets us cheat out spells earlier.
Shadowstep: Allows us to try again with Gaslight Gatekeeper if we get unlucky (for 1 additional mana), or Celestial Projectionist for an additional giant.
Breakdance: 1 mana 8/8 rush once we can get a giant down.
Gear Shift: 1 mana draw 3. Excellent for our draw engine.
Valeera's Gift (ADDED x2): Insane damage with Sonya Waterdancer and Deadly Poison, can also be used for card draw with Fan of Knives.
Celestial Projectionist: Lets us play additional copies of our giants for 2 mana.
From the Scrapheap: 3 magnetic mechs, fills our hand for Gaslight Gatekeeper shuffling, or I guess buffing giants but that really hasn't come up yet for me.
Pit Stop: Way to tutor our giants to our hand when they cost 0 mana (and +2/+1!).
Quick Pick: Weapon that draws cards.
Gaslight Gatekeeper: Our best draw card. With a full hand of 10 cards this draws us 9 in one turn. If you roll badly with it, you can shadowstep for a 1 mana re-do. This single card is basically what makes this deck playable.
Mic Drop: Arcane Intellect in rogue, can also buff weapon but don't save it for that (unless you can sonya/prep to make it 1 mana and get more attack for free face damage)
Mimiron, the Mastermind (REMOVED): Mostly to be used for free value once you can start playing the giants, but I'm still not sure how I feel about him.
Fal'dorei Strider: Shuffles casts when drawn cards into your deck, giving us an additional draw whenever we hit it.
Sonya Waterdancer: Can give us free breakdances for giants and gear shifts for extra draws.
Triple Sevens (REMOVED x1): Can be used to kill a big minion/taunt for 5 mana with prep and draw 7. This card is mostly in here if you've got a bad draw and end up losing on board without any of your power cards in hand.
Everything Must Go!: Self explanatory. One of the cards the deck is based around. The sooner you can get this out, the better.
Playhouse Giant: Self explanatory. The other card this deck is based around. The sooner you can get this out, the better.

This deck is still a work in progress, feel free to try it yourself and experiment.