Standard Miracle Rogue
- Last updated Mar 29, 2024 (Whizbang Paladin Changes)
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Standard
- 9 Minions
- 19 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 6840
- Dust Needed: Loading Collection
- Created: 3/27/2024 (Whizbang's Workshop)
- cameronrss
- Registered User
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- 1
- 2
- 11
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
6
Very highroll-y deck. Basically just trying to draw as many cards as possible (and shuffling them back) to discount Everything Must Go! and Playhouse Giant. We can run a little mech package with From the Scrapheap, Pit Stop, and Mimiron, the Mastermind, since the giants are also mechs (but mostly because scrapheap can give us 3 additional draws off Gaslight Gatekeeper).
Card Choice Explanations:
Preparation: Self explanatory, lets us cheat out spells earlier.
Shadowstep: Allows us to try again with Gaslight Gatekeeper if we get unlucky (for 1 additional mana), or Celestial Projectionist for an additional giant.
Breakdance: 1 mana 8/8 rush once we can get a giant down.
Gear Shift: 1 mana draw 3. Excellent for our draw engine.
Valeera's Gift (ADDED x2): Insane damage with Sonya Waterdancer and Deadly Poison, can also be used for card draw with Fan of Knives.
Celestial Projectionist: Lets us play additional copies of our giants for 2 mana.
From the Scrapheap: 3 magnetic mechs, fills our hand for Gaslight Gatekeeper shuffling, or I guess buffing giants but that really hasn't come up yet for me.
Pit Stop: Way to tutor our giants to our hand when they cost 0 mana (and +2/+1!).
Quick Pick: Weapon that draws cards.
Gaslight Gatekeeper: Our best draw card. With a full hand of 10 cards this draws us 9 in one turn. If you roll badly with it, you can shadowstep for a 1 mana re-do. This single card is basically what makes this deck playable.
Mic Drop: Arcane Intellect in rogue, can also buff weapon but don't save it for that (unless you can sonya/prep to make it 1 mana and get more attack for free face damage)
Mimiron, the Mastermind (REMOVED): Mostly to be used for free value once you can start playing the giants, but I'm still not sure how I feel about him.
Fal'dorei Strider: Shuffles casts when drawn cards into your deck, giving us an additional draw whenever we hit it.
Sonya Waterdancer: Can give us free breakdances for giants and gear shifts for extra draws.
Triple Sevens (REMOVED x1): Can be used to kill a big minion/taunt for 5 mana with prep and draw 7. This card is mostly in here if you've got a bad draw and end up losing on board without any of your power cards in hand.
Everything Must Go!: Self explanatory. One of the cards the deck is based around. The sooner you can get this out, the better.
Playhouse Giant: Self explanatory. The other card this deck is based around. The sooner you can get this out, the better.
This deck is still a work in progress, feel free to try it yourself and experiment.
Been playing this deck the last few days, consistently running into problems with a lack of removal, and I'm not getting the output from "From the Scraheap" that I'd like. Thinking of swapping one or two of them for some disruption cards, what would you recommend?
I think in general, the idea of miracle decks is to stick to one game plan and try to win as soon as possible. Teching in disruption cards is usually a really bad idea, even more so if you're getting rid of a hand filler for it. The whole point of this deck is to make a board full of 8/8s or random 4-drops ASAP so your opponent can't deal with it. If you're struggling with removal for a big taunt, usually you breakdance a giant. If you really hate scrapheap that much, the other card I was considering in that slot was Shell Game, since it's the same cost and adds the same amount of cards, but you lose out on a potential stealth/windfury/rush highroll with your giants.
In a situation where you're consistently not having great results with the deck, it could be a combination of many things, including unlucky with matchups, unlucky draws, unfavourable personal meta, etc. Overall, if you're not having great results with the deck, I would unironically suggest playing a different deck. This deck was fun for me for a couple days but eventually I stopped having fun/good results with it so I've moved on to other decks.
Hopefully this helps, and good luck in your games!
neat idea, any updates to this deck?
Well, from what I've seen, there don't seem to be many decks with lists that differ greatly from this one. I've seen lists that include Dig for Treasure, Drone Deconstructor, Gold Panner, and other generic draw cards. Unfortunately, miracle decks tend to be pretty similar if the deck has the same end result (for example, miracle rogues from last year with sinstone graveyard). Most of those lists were almost identical to each other, since almost every card was just necessary to that style of deck. I would recommended experimenting if you think anything else would work better, but usually these decks aren't too favourable for experimentation.
Great list! I switched 1 Triple Sevens and the Mimiron for 2 Valeera Gifts. It's working really well right now since the nerfs. Valeera gifts is just another win con paired with Sonya if you run out of giants. I'm lowkey thinking of removing the other Triple Sevens since I almost never get to use it.
Glad to hear it! Good idea with Valeera's Gifts as well, I did find I would run out of giants sometimes, so I'll give it a shot.
It would be fun if the algorithm didn’t constantly q you against counter aggro decks.