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Spell Mage (Whizbang's Workshop Theorycraft)

  • Last updated Mar 14, 2024 (Whizbang's Workshop)
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Standard

  • 28 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Spell Mage
  • Crafting Cost: 6720
  • Dust Needed: Loading Collection
  • Created: 3/7/2024 (Pre-Rotation Buffs Patch)
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  • Folguy
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  • Total Deck Rating

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Early game is carried by Synthesize , Cosmic Keyboard , and Hidden Objects


Infinitize the Maxitude , Rewind and Void Scripture help generate insane value, which can be used to find answers against aggro or win cons against control


Molten Rune and Reverberations are just generally really good cards


Spot the Difference , Manufacturing Error and Yogg in the Box are the obvious pay off cards : the first of which generates solid board presence for cheap, the second being extremely cost effective cycle, and the third being relatively consistent at stabilizing games


Star Power and Soulfreeze are cost effective board clears to also help stabilize games


Elemental Inspiration can very easily generate 4-6 elementals which is another way to either create offensive board presence or defend with taunts, thanks to Discovery of Magic and four included spell schools (Frost, Fire, Arcane, Shadow)


The Galactic Projection Orb is another huge pay off card that, (unless spells of similar costs are generated), will always be recasting the best spells in your deck : Spot the Difference at 4 cost, Star Power at 5 cost, Manufacturing Error at 6 cost, Elemental Inspiration at 7 cost, and Yogg in the Box at 8 cost. Meaning you will create a full board, while also guaranteeing a full board clear against your opponent, and your hand will be full with tons of discounted drawn cards


 

 

Let me know your thoughts in the comments?