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Elemental Fire Mage

  • Last updated Aug 20, 2021 (Incanter's Nerfs)
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Wild

  • 12 Minions
  • 16 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Fire Mage
  • Crafting Cost: 3600
  • Dust Needed: Loading Collection
  • Created: 8/20/2021 (Incanter's Nerfs)
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  • Total Deck Rating

    3

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So I had the daily quests to play 10 fire spells and play 3 games as Mage. I decided to create this deck based on a previous elemental fire mage I built for the same set of daily quests I got last expansion which went 5-0 and stopped playing once I completed the quests (averaging 2 spells a game as players were just conceding before I could play more).

This time with the addition of United in Stormwind, mage has been blessed with some really great cards that help this deck. This deck went 7-0 as I completed the daily quests with ease beating Handbuff Paladin twice, Shadow Spell Priest, Quest warlock, Face Hunter and two pesky Quest Mages completing the quest within 3 games only playing more as the deck was actually enjoyable and games were quick. Thanks to Hot Streaks and Celestial Ink set, you can easily set up Grand Finale. I averaged 4-5 (8/8) Elementals off it. In my case, 5 out of the 7 games I had this set up by turn 6 and opponents either conceding once it's played, or just dead on board. Thanks to Celestial Ink Set, I managed to get 5 (8/8) elementals on turn 5 even after being Cult Neophyted.

All in all, I found this deck really fun just for the quest, but due to beating meta decks it could do well on ladder, but this deck is more constructed for the quest lines. Try it out, see what you think. I'm not good at the game, only hitting legend in the helmet Libram Paladin meta, so chances are this deck sucks and I was lucky.