+1
Favorite this Deck

Candle Rogue

  • Last updated Dec 5, 2019 (Shaman Nerfs)
  • Edit
  • |

Wild

  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Deathrattle Rogue
  • Crafting Cost: 7660
  • Dust Needed: Loading Collection
  • Created: 12/5/2019 (Shaman Nerfs)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    1

BBCode:
Export to

I think the deck idea speaks for itself.

Early game you want to play minions that are either difficult to remove VS control or kill other minions with them against aggro. Simply because rogue doesn't have a lot of decent late-game removal, so you have to keep the pressure on the board. 

In the meantime you try to gather lackeys and to help get you value, but also to help you tricker mid-game combo cards. Maybe you can reduce the cost of your dragons by two, creating even more options for combo's. 

Mid-game you want to putting as many candles in your deck as possible and draw a lot of cards. At this point I would say board control gets a bit less important, since your candles are hopefully going to be activated. This is the risk of the deck. 

Late-game if you made it this far, you should be able to maintain a decent amount of candle dragons every turn, maybe 1 maybe 2 and keep putting pressure on the opponent. 

 

I think that the choice of dragons is quite difficult. I believe that playing at least 7 dragons is necessary for the use of candle breath. This makes the deckbuilding strategy a bit more difficult. I believe that lackeys provide a decent early game together with some of the early game dragons. If anybody has some good ideas to replace so dragons or make the deck less dragon focussed, that would be awesome. I believe that this is a decent deck already, but i don't think that 'the best cards' are being uses, especially rogue class cards.