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The cure for cancer decks (Healadin+Guide-Rise ...

  • Last updated Apr 11, 2019 (Rise of Shadows)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9600
  • Dust Needed: Loading Collection
  • Created: 4/11/2019 (Rise of Shadows)
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  • Eddan
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  • Total Deck Rating

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Are Bomb Warriors and aggresive decks giving you an hard time? Wear them out and become a true Paladin of light today!

Before we begin you must know that this deck is very defensive, so don't expect quick wins with this deck often. Okay? Let's continue.

This deck runs a lot of healing, meaning that its gonna take a while for the opponent to beat you. We want our opponent to waste resources so we can grind them out! Don't play your healing cards if there isn't anything to heal. Always keep you health high. So now let's go over the important cards in this deck from low to high.

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Flash of Light: One of your healing spells and and card draw, keep you and your minions health (mostly you).

Immortal Prelate: The card that makes sure you don't take fatigue damage, good with the buffs in the deck.

Lightforged Blessing: One of if not the best card in the deck. Has a lot of synergy in this deck. You can make Wild Pyromancer heal you for a great deal, make Glass Knight regain his Divine Shield every time every time he hits a minion and make your draw engine work.

Sound the Bells!: Another buff to make your minions stronger. For best effect you wanna use it with Immortal Prelate and Wild Pyromancer. 

Soup Vendor: The draw engine. Heal something, draw a card. Got a minion with Lifesteal? You now draw at least 2 Cards or more per Turn.

Wild Pyromancer: Your board clear. When you combine this with buffs you can clear a lot of things.

Aldor Peacekeeper: Make big minions follow the rules.

Earthen Ring Farseer: One of your medics, got Soup Vendor already on the board? You probably draw a card.

High Priest Thekal: One of the star minions of the deck. you want this in your hand asap.

Consecration: Another board clear.

The Glass Knight: Early game/midgame King in this deck. Giving him Lifesteal makes him bonkers.

Traveling healer: Another medic in the deck, the Divine Shield makes him pretty useful.

Truesilver Champion: You weapon that also heals you, solid card.

Zandalari Templar: Late game Threat, gets pretty big at 4 mana, never play him without fulfilled requirement.

Guardian of Kings: Late game medic of the deck and makes Templar an late game threat faster.

Tirion Fordring: Last line of defence. Gives you another weapon to use when he dies. 

Nozari: The God of the deck. Your opponents hate him.

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Remember, this deck is not unbeatable. Lady in White Priest is difficult for this deck to beat and Control Mage can also be a problem if they play well. Thief Rogue can be unpredictable.

Hope you liked the deck. :)