What Ban? Double Win condition
- Last updated Jun 16, 2021 (Stealer of Souls Removed)
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Wild
- 2 Minions
- 2 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Battle of the Bans
- Crafting Cost: 2500
- Dust Needed: Loading Collection
- Created: 3/20/2019 (Level Up Nerf)
- AndreBD
- Registered User
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- 9
- 39
- 50
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Battle Tag:
andre#11735
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Region:
US
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Total Deck Rating
54
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If they ban Holy Wrath, you can win through Molten Giant + High Priest Thekal
If they ban Shirvallah, the Tiger, you can win through Molten Giant + High Priest Thekal
If they ban Molten Giant, you can win through Holy Wrath + Shirvallah, the Tiger
If they ban High Priest Thekal, you can win through Holy Wrath + Shirvallah, the Tiger
At the matches I played, most of the time , they banned Shirvallah, the Tiger
As suggested in the comments, Duel! is a great addition in place of High Priest Thekal
How can this not be too slow? Many decks will overrun you and achieve lethal by the time you can start doing something.
This deck is very similar to mine. I use Duel! instead of High Priest, though. That allows you to get the healing from Shirvallah, 14 healing in one turn is pretty good.
Duel's way better, I doubt you can last to turn 7 (two turns of holy wrath, without getting unlucky) without a solid heal on turn five.
Hi! Duel! Does seem like a better option. I should mention thought that this card came out in April 2019, and this deck was created march 2019. Anyhow, thanks for point that.
From my experience with this deck (~15 games: 12 wins, around 3 loses) people usually ban Shirvallah (lol) or Holy Wrath. Very some ban Thekal or Molten giant. So actually it is a turn 3-4 win most of the time.
If you want to increase your chances against it, ban Thekal or Molten giant!
P.S. Great deck.
If you ban Molten Giant is an easy win, most aggro decks win by turn 4 o 5.
Pretty easy to win.
Any deck that wins by turn 5 or 6 beats this deck if you are aiming for Holy Wrath 2-TK. There is no way to deal 5 damage before turn 5, so it requires at least 2 holy wraths in the face.
Having 4 or 5 8/8s turn 3 is a pretty solid win condition
Pretty easy to beat it if you just ban Thekal and keep the hero power minions under control, because there's otherwise no way to lose to this deck before turn 6, and in most cases the opponent will be dead by that turn if not earlier
I holy wrathed my own face and played 6 molten giants. So it's still winnable.
Having 6 molten giants is all well and good, but most decks can and will just ignore them and kill you