+1
Favorite this Deck

WILD OTK Thaurissan Pally

  • Last updated May 19, 2018 (Witchwood)
  • Edit
  • |

Wild

  • 20 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Paladin
  • Crafting Cost: 12440
  • Dust Needed: Loading Collection
  • Created: 5/17/2018 (Witchwood)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    147

View 73 other Decks by sunburst_wolfgang
BBCode:
Export to

There's gotta be a way to make this combo work....in wild....w/ the Emperor.....any suggestions are welcome.  I know it's not a true OTK...but it's close.  I'm not going to explain the combo in detail.  Get the 4 horseman down, and win.  The standard versions of this deck requires a coin, but with The Emperor (on Pixie at least), you don't need a coin to get all 4 horseman down. 

There are many cards that Emperor can "devalue" that can make the combo prep easier.  I recently had Uther and Pixie in hand w/ the Emperor on board on turn 8.  Then I played Uther (mana cost 8) on turn 9, coin, then I had the option to HP or throw down Doomsayer on the same turn!!!  It's pretty awesome getting that 9-mana card down and having 2 mana to do something else as well.

Ideally, IMO you want to use Emperor on at least one Pixie.  Then, once you have 2 (different) horseman in hand, you can go Horseman1, Horseman2, HP, Pixie, HP --> (10 mana) gg.  Yes, the HP creates a random Horseman, but it won't duplicate one that is already on the board.

Also as I learned playing a standard version, you don't need all the pieces to pull off the combo....especially if Emperor "devalues" a few for you.  (Brewmaster, Zola, Pixie)  You can also Emperor the horseman you bounce back to your hand.  There are many options here.  Emperor is amazing....and you don't even need him to win.  IMO, that's what makes a good HS deck....it needs to be versatile/adaptable -- multiple options (or in this case, multiple ways to pull off the 4-horseman).  I'm not sure this deck will work, but I'm going to have fun trying!

Does it need more card draw, defense, or something else?  I'm thinking maybe adding Consecration or maybe Aldor. 

I'm not sure which/how many puzzle pieces works best.  Should we use Ancient Brewmaster, Zola and 1 Pixie?  Not sure...just testing....rank 10-7 ish.  I'll post an update.

I'm trying to figure out the best 2-drops.  I was trying two Dirty Rats with one Aldor.   Now I'm also trying Stonehill Defenders with 1 Consecration.  Not sure about Doomsayer, Beetles, etc.  I know not all of these cards are 2-drops, but you should know what I mean.   Maybe run only 1 Call To Arms?  The latest version is posted.

After the nerf, we made need to drop Call To Arms and try Lynessa w/ maybe the secret package?  Beardo?  (I didn't like using Burger Bullies)  I'm not sure.  The nerf will change a lot of decks.   I'm just trying to practice this one for now with the Emperor mechanic.

 Edit 5/19

Small sample size...53% winrate first 35 games.  I like 2 pixies.....one can get "stolen" etc.  And if you have two in hand with Emperor down.....it's op.  If you lose Zola or Brewmaster, you're still ok.  Try not to lose both....that'll make the combo tough.

Mulligan:  This is how I mulligan.  I'm sure there are some better ideas, but here are some decent guidelines for the current meta:

(Emperor is sooo broken...) Always keep Call To Arms!!  Slow matchups (assuming Priest, Warrior, Druid, Warlock) keep Emperor...Against Priest keep Pyro.  I wouldn't keep Uther, but it's a valid strategy.  Against aggro (assuming Pally, Hunter, Mage, Rogue, Shaman usually) keep Righteous and Call To Arms.  I also usually try to keep a decent 2-drop in aggro matchups....Doomsayer, Beetle, sometimes Pyro (good against Mage) and often times I'll keep Stonehill...he's pretty good against aggro.  Against Pally and Shaman, I'll keep Consecration too.  Then I try to draw Emperor and at least one pixie.  Use Emperor immediately.  It's nice when you get a 5 cost Steed or Tarim, 4 cost Jones, 8 cost Uther.....maybe two or three of these in the same game.  But once I have Pixie, I drop the Emperor rather than waiting for more cards in my hand.  The other cards are just gravy.

I guess it should be noted that if you can get any Horseman to stick for a turn, it can make finishing the game much easier.  If you can get two to stick....it's almost always over....for them.  Nice job.  Emperor is not needed in this case.  There are different scenarios that can play out while you're trying to bounce horseman.   I win a lot of games using only one Zola or Brewmaster and one Pixie (and no Emperor).  First, use HP and Zola or Brew to bounce the horseman back.  Then, try hard to use HP every turn.  Get one (different) horseman to stick for a turn, and it's game over.  Play Horseman2, HP, Pixie, HP --> (9 mana) gg.  No Emperor needed.  AND FEEL FREE TO USE THE COIN WHENEVER YOU CAN GET GOOD VALUE.  That's my opinion.....you certainly don't need it for the endgame. 

Obviously this deck suffers against aggro.  And it doesn't always have enough time to beat other combo decks (Togwaggle Druid).  That deck draws so fast!  But, it's fun beating Warlocks, Control Mages and those slow Control Warriors!!

I'm thinking about just adding Lynessa.  I'm not trying to make a pricey deck here....I don't think Wicker is necessary.  I'm not sure what to take out.....maybe just swap them. 

I realize Doomsayer seems crazy with Call To Arms....the Rats weren't working for me.  Maybe they are the better option though.  I'm willing to take out the Doomsayers, but now I think Call To Arms is important to thin out and cycle thru the deck.   After all, it is the best card in Hearthstone atm....and you get to run 2 of them.

Good Luck!