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Hemet's Holy Giants to Arms

  • Last updated Feb 1, 2018 (Kobolds Patch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 7720
  • Dust Needed: Loading Collection
  • Created: 2/1/2018 (Kobolds Patch)
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  • Total Deck Rating

    19

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This is a fun idea, i tried it some games and its really fun. I know its not a super good competetive deck, but i find it fun and i am open for suggestions how to make this deck even better. 

The game plan is pretty simple, you just put out small minions with the help of Call to Arms and focus on getting the board, early without losing too much hp, that would ruin the combo. Hemet, Jungle Hunter is a good idea to have in your starting hand because you want to play him as fast as possible so you can start doing your combo early on in the game. Once he is down your chances of getting Molten Giant in a Holy Wrath/card] pretty high.  I run two [card]Sea Giant because you will alot of the time have minions on your board since there is so many low cost minions there is made to stall. Some of the minions are here for the Call to Arms so we get something useful from their deathrattle or effects.

Hope you enjoy.