Shade of Naxxramas
Stealth. At the start of your turn, gain +1/+1.
Texto do card
I would've thought the giant, floating necropolis that is Naxxramas would cast a bigger shadow.
Card Sounds
Stealth. At the start of your turn, gain +1/+1.
I would've thought the giant, floating necropolis that is Naxxramas would cast a bigger shadow.
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It's true it can be killed by those comboes, but don't forget that it's possible the Shade comes out on turn 2/3 and a majority of those comboes are impossible to pull off that early. And if you can't pull it off....well, enjoy watching it grow.
Twisting Nether and Deadly shot pop into my head and there are multiple others too.
He looks like a win condition all on his own, though he is remarkably slow at getting humongous. In truth he's closer to the 4/2 with stealth for 3 mana than you'd think. That said, I do think he is fairly powerful in the right deck. This seems sweet in a priest that can just keep him around for a rainy day and heal him back up after taking an action. As long as that priest can manage having such a slow creature.
Looks OP indeed.
Putting this next to the egg, you better have some silences
This deck makes control decks ridiculous. It can also find it way into miracle rogue. Just the simple fact that u have to deal with it allows them to do so much during that time.
I would suggest to everyone to craft this as soon as possible and play it ASAP since this is going to be nerfed to the ground. This card is a much better version of Gruul, considering the starting stats, the text and the stealth. Monster card right now that forces immediate action from your opponent, and in some cases is unable to be countered.
I doubt it will be nerfed. The longer it builds up the longer I have to get a Holy Nova or a CoH+Soulpriest. It's not like it is getting to 30/30 before someone can kill it and i'm sure there is more benefit to using it on a Yeti then saving it for a kill shot or anything dumb like that.
A CoH + Soulpriest can kill anything stealthed up to 8/8. With a Bloodmage or Azure Drake on the board, it can even kill up to 10/10 stealthed minions. Also I only and always play a priest except for the 2 Nax class challenges I had to do.
I'm not convinced this card is OP personally.
You basically replaced another three drop you might have played in place of this Shade. If you plan to let this stew until it gets more buffed, you basically (in your opponent's eyes) spent your turn three discarding a card and doing nothing. It could be pretty hard coming back from that; try passing your turn three holding a three drop in Casual and asking yourself whether a free charge 5/5 would revert the board in your favor on turn 6. More often than not your opponent's lead would be insurmountable, as being the one with more minions means he/she could make favourable trades.
On the other hand, if you attack with it on turn 4, then (depending on whether you lose it to an Ironfur Grizzly or some other minion right away) it could be no better than a Earthen Ring Farseer without the heal. Compare that to an Injured Blademaster, which is mostly only played in Priest and could kill off otherwise surviving Unbound Elementals and other 4 Health minions.
So I think it could be good, but definitely not OP. Let's wait and see.
I wish this guy could read his post anywhere from August 2014 until now.
Monster OP card that will get nerfed into the ground? It's so mediocre that it's barely used in any decks actually. It's a quality card design; good, has potential, isn't an auto-include.
Note: You get this through an adventure, not crafting it as the poster said.
Soulpriest my friend. Soulpriest can kill it anytime before 9/9.
Yes i dont see this card staying this way for long. Only a handful of decks will be able to remove this card from the field at any time (Pally, Hunter, Druid with Poison Seed, Warlock). Probably end up as a 3/3 minion without stealth.
For a newbie like me, this card is really interesting. I believe many decks will have to add more AOE cards.
You can get this guy on the board long before your opponent has the mana for an AoE spell, and by the time they can cast one it will be too weak to kill it....with the exception of priest CoH combo. That being said, it's pretty useless if not played immediately on turn 2-3.
I dont't like this card , I don't believe it would be playable
I can't see how this can stay this way either. If you play this on turn 3 or even turn 2 with the coin....not impossible to remove your turn after it is played but if it is not dealt with then this card will become a ticking time-bomb for your opponents face. Once it is at 3 health most of your common AOEs won't be able to deal with it since it can't be targeted by spells or silencing minions.
Love this card for control decks. Slow, but OH THE FUN!
This is like Gruul but even better.