New Neutral Legendary Card Revealed - Lorekeeper Polkelt
RegisKillbin just revealed a new Scholomance Academy Neutral Legendary card: Lorekeeper Polkelt
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They will if control becomes popular, which wont happen cuz everyone will be too afraid of being buttfucked by this card to play control, so control is practically extinct next season. All this card needs to do to shape the meta is to EXIST, no playing required.
That only reveals your lack of understanding about control decks. Not all control decks are full of +8 cost minions and heavy spells. You keep saying control decks have lots of high-cost cards. Compared to Aggro decks, yes, but in fact, the mana curve of well-constructed control decks are linear. That's how control decks control the board consistently.
6 mana cards are already dead draws, cuz if DH plays Glide on 4 you will only be able to play 5-cost cards at most (unless you're Druid/Shaman or has Manasaber on board). Enlighten me then, what control deck doesnt run plenty of 6+ cost cards? What control player doesnt keep board clears on mulligan against aggro? What control player doesnt draw/tutor cards in the early turns if possible?
The only moment Glide doesnt obliterate control is when you get a bad hand after mulligan, which should be super rare if you're playing a good deck. If you cant see it, perhaps your understanding is the one lacking here.
I also said this before. You should THANK it if DH suddenly stops beating your face and waste 4 mana doing nothing to the board because it is giving you time to respond! I never said control decks don't run 6+ cost cards, stop twisting my words. I am trying to explain the fact that control decks have cards for earlygame, midgame, and lategame (while aggro decks have cards for earlygames only). Therefore, even if your hand is shuffled back into your deck, you still should be able to have at least 1 card to play among the 5 new cards in your hand. That's how bad Glide is even in the best scenario!
Card games are all about probability. Sure there will be times when the control player gets good cards to use after the shuffle, but the odds of that happening are heavily against you. You're also forgetting this card gets BETTER as the game goes on, since the control player always keeps more cards in hand than any other archetype.
From the top of my mind I can already think of a few decks that will vanish cuz of this card alone: all current Warrior lists (lots of weapon and pirate tutoring all the time), all priests (zero card draw so resetting their hands to 4 is K.O), any control warlock (life tap LUL). Thats a LOT of archetypes killed by a single card, redrawing only 4 cards is just too much, any control player would agree.
Why the fuck would you EVER play Glide on curve? What does it gain you?
Control deck players DO play cards, dude. They don't keep cards in their hand and use Hero Power every turn. If you have been playing nothing and have lots of cards in your hand, it is because your cards are unplayable right now, which is why you should DH for shuffling them into your deck.
I, as a control player, would appreciate it whenever my opponent DH player plays Glide, allowing me to swap my useless cards with new 5 cards (I know it's random but still, you are likely to have better cards) and have time to respond instead of dealing direct damage onto my face. Maybe Warrior that relays on Skipper and Handlocks might take some critical impact, but no DH would use a garbage card like Glide to counter them so it won't matter anyway. That's all I need to say.
I think playing Glide on turn 4 is completely idiotic, but I never mentioned that. That is not my opinion.
My opinion is more like: if you have to spend mana and turn drawing cards, why don't you just use Skull of Guldan? Or, you can also use Spectral Sights with an easier condition, since it guarantees an efficient 2mana 2draw.
Make an aggro list with lots of 1 and 2 cost minions (only Kayn, Altruis and the 4 dmg dude costing higher), proceed to vomit everything on the board turns 1-3, refill on turn 4. Very easy really.
Warrior and Priest are by far the biggest counters to DH nowadays, you think they wont tech in a card that roflstomps their whole strategy? Ok then..
MANY and MANY players made decks like that but even the Face Hunter decks weren't that light. Are you going to concede if you can't find Glide until turn 4? Astral Communion Druid should've been a thing as well then. If you seriously think a deck like it would work, then I... Well, I don't know what to tell you.
Guess you werent around to see aggro paladin with Divine Favor, thats all I can tell from your comments.. Also good to remember aggro DH has chaos strike and skull of guldan too.
Exactly. Skull of Guldan. The card that can never be used with Glide. Are you going to exclude Skull of Guldan from your deck to use garbage like Glide?
What makes you think they cant be used together? I dont see any reason not to since you never keep Skull on mulligan
If Skull of Guldan is the leftmost, you can't play Glide until you play all the cards you drew from Skull of Guldan and empty your hand.
If Glide is the leftmost, you have to shuffle Skull of Guldan back into your deck without playing it.
And both of them are meaningless if you can't trigger their Outcast effects. Does that make sense? It's so simple and it's surprising I have to explain this.
Emptying your hand to get any outcast effect should not be an issue if 90% of your cards cost 1 or 2 mana, drawing Glide off Skull should be super good too. At the end of the day Glide is a tech card, but it is THE ULTIMATE tech card. DH will play it if theres control on ladder, they wont if there isnt, but thats the problem: no one will want to play control cuz this card exists, its simply too much of an auto-win!
Will DH play this card a lot? Certainly not, CUZ THEY DONT NEED TO. The simple fact this card exist is enough to completely warp the meta around it, thats what i've been trying to tell you for a while now. The ultimate weapon is the one you dont need to use.
More like the weapon you don't WANT to use. People kept playing Jade Druid, Innerrage Priest, Evolve Shaman, Mage with Ice Lance, even after the introduction of Skulking Geist.
So... a bad deck?
Let's do some math. By turn 4, if you go 1st, you have 7 cards total.
If you mulligan every card in your hand, you have a maximum 66% chance to even have Glide on T4 in the first place. That's not consistent.
That aside, you only have 6 mana to use before t4. So unless every card you draw is 1 mana, you will not get full value. If you have 1 card in hand and Glide, it's a 4 mana draw 2 (not draw 3, because if you didnt have Glide in the deck you would have drawn something actually useful). That's terrible.
And assuming your opponent has a normal curve, they will drop a 1 drop, drop a 2 drop, and either drop a 3 or coin into 4 to avoid Glide. That means that they will go from 5 in hand (including Coin) to 4. Not exactly a huge disruption.
Plus, if they're using all their mana to drop minions, their battlefiends will still be 1/2 on T4 which is awful.
And that's going first. Going second is worse because you have an extra card to clog up your hand.
And let's look at other points.
Crimson Sigil Runner is useless in this deck because you don't want to draw before you play Glide in your scenario.
Chaos Strike, same thing.
Second Slice, same thing.
No Spectral Sight.
Your choice of 1 drops basically pushes you into Battlefiend, Battlemage, Sidekick, Shadowhoof, and maybe Urzul, and then a lot of garbage.
And if the opponent is running any, you know, taunts, or aoe, or anything, just because they shuffle doesnt mean they wont just draw another. Heck, if you go against another Aggro deck you literally pay 4 to give them free card advantage.
It is a bad card. Its only niche is disrupting things like handlock or OTK decks. If you really think an aggro deck with only 1 and 2 cost cards that doesnt play anything T4 will ever win a single game then you're delusional. The tempo loss from playing 0 cards on T4 will kill them right there. You can't get enough 1 and 2 drops on the field to punch through an uncontested 4drop.