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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from iandakar jump

    You're not killing a mana crystal.  The druid starts at 2 mana.  You pain it.  They end at 2 mana.  Nothing lost. 

    You lose the Ramp and unless your running a low curve deck it does matter.

    And if you are running a lower curve deck, why would you want a bad Mechwarper?

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Firebolts jump

    You don't want to Shadow Madness this minion, because suiciding it would destroy your mana crystal

    Maybe early on but in the later turns they won't likely care, thats assuming they don't just Pain it.

    2 mana, kill a minion and mana crystal. Sounds nice to me.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Druid of the Saber

    Now this card has some potential, its cost and skills make it pretty flexible. 

    Plus they will be beasts.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Firebolts jump

    This minion can also be good against Sylvannas and counter pretty much any form of Priest mind control.

    By any I assume you mean just Cabal? Because that's all it "counters" and even then by turn 6 they won't care anyway.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from UtopiaTree86 jump

    Has nobody considered that they can Silence this guy to make the mana crystal gained permanent?

    As far as Zombie Chow goes, there's no beating a 1 mana 2/3. Not a fair card to compare to. Use something like Bloodsail Raider instead.

    Yes others have said same thing as earlier, you're really going to run and/or use 3-4 or more cards to potentially, if you draw this sequence of cards, get an effect that two cards already gives you. Its a pure waste of cards for something that will never even be consistent. 

    Also why would you run Bloodsail Raider in a Druid deck (pls don't say Blingtron combo . .) and the guy I was replying to was specifically talking about running this over Zombie Chow.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Sherman1986 jump

    Zombie Chow beign better than this card at controlling the board early game is very obvious, 

    Exactly and its also worse at consistently ramping your curve than Wild Growth.

    The card is at best, a slightly better Pint-Sized summoner.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Firebolts jump

    I see where you're going. But the problem I was originally referring to is that, in super-late-game, Wild Growth actual becomes 2 mana draw a card. 

    Yup and this card becomes a River Crocolisk, if I was at turn 10 with just a Crocolisk in my hand in know what my play would be . . . .

    Hint: it doesn't involve playing any cards.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant

    So if you were able to kill said Leper Gnome you must be going second and as such have the coin, if you could follow with a "standard ramp" why wouldn't you have just coined it out anyway? That is generally the better play and allows for a T2 chow+HP to kill the gnome and allow for additional trading with chow. So I don't believe anything you just said has any weight because it makes no sense...

    Zombie Chow is a 1 mana minion . . . .

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Abolitionist jump

    Its just straight up better to have Rag and a 2/3 than to just have Rag on a turn 10 play because you spent 2 mana cycling. Card draw that spends mana that only replaces itself is the worst of all worlds. 

    Yes I'd much rather have a Crocolisk than potentially cycling into another actually useful card.

    Quote from Firebolts jump

    Let me explain my point.

    So you point is Wild Growth is a waste of a deck slot and River Crocolisk isn't a bad late game play?

    You added more words but you just said the exact same thing.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Firebolts jump

    Because it only draws one card in exchange or one card. That's just waste of a space. Arcane Intellect atleast draws 2, which maks it worth. Drawing one and not leaving a body is just waste of a spot.

    So Wild Growth is a waste of a spot and River Crocolisk is a good late game play now LOL?

    Seriously this thread has it all.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Abolitionist jump

    Also Wild Growth is a horrid late game card as no one would put a zero mana Card in their deck that simply said "Draw a different card".

    How is a vanilla 2/3 better than drawing a card late game?

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Sherman1986 jump

    Give me a break man...

    Chow killing the Gnome and still being alive, then following with a standard ramp is better.

    Quote from dplWILDY jump

    Yes, thats what I'm saying. However it has the potential to A. Not die and get duper value. or B. Die after the value loss has been negated (Tink in beast druid, recombob in others). And whichever of those happen, its still pushed the game forward a turn. Simply wild growthing on turn two lets you play four drops, wheres now you can play 5 drops and you opponent isnt any more ahead.

    Right so you are going to play this card, recombobulator and Tinkmaster, along with normal Druid cards? To waste multiple cards just to be able to play 5 drops (would be  mana 6 actually) on the same turn you could have normally just wild growth into a 4 then 5 drop anyway?

    What exactly are you going to cut to play this awesome Tinkmaster Moonfire ramp deck?

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Sherman1986 jump

    For me, it is Zombie Chow, like a lot of people already said.

    What a tough decision, thinked about it in one second /sarcasm

    About as tough a decision as it dying to a 3/1 Leper Gnome.

    But as least you thinked about it.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from dplWILDY jump

    This card isnt affecting your ability to play 0 mana spells and 3 drops on turn 3

    First Tinkmaster? Now Moonfire?

    Quote from dplWILDY jump

    Secondly them killing it is the whole point. You can then wild growth and all is right with the world, and they still havent played their lategame preps. Plus you have gone even further into the lategame than just a t2 wild growth, as you land on 5 mana.

    So what your saying is, You are going to play a 2 mana card so it can die then play another 2 mana card that has the same effect the other card "could've" had but didn't because its dead.

    Posted in: Card Discussion
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    posted a message on New Druid Card - Darnassus Aspirant
    Quote from Sherman1986 jump

    Also, this card is gonna be played mostly in Ramp Druid... what about shade of naxxramas, what about innervate and wildgrowth?

    Your gonna play this card so you might be able to play those cards after this? Instead of just playing those cards like you would normally?

    Do YOU actually play this game?

    Quote from DyingAtheist jump

    Then what would you do without this card on Turn 3 anyway? Why do you only have 4+ drops in your hand? Not the card's fault if you don't mulligan correctly.

    Because most Druid decks only play 1 set of 3 drops and 4+ drop minions? You know because thats the whole point of ramping, to play more bigger minions?

    Posted in: Card Discussion
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